>>725193618
That doesn't change anything. If anything it just further illustrates the point.
Most videogame shooty stories are some kind of power fantasy and you, being an empathetic human being, feel a degree of what the character feels. When the character does something badass you feel a like a badass. That's not the only emotion a game or story can evoke though. There's horror games and horny games and mind numbing games that make you feel different things. When a character is scared you feel scared, when a character is sad you feel sad. When Eric Sparrow steals your tape you feel immense rage.
SOTL is misery porn, you play it to feel miserable. When the character commits a war crime and kills hundreds of innocent people in the most horrific way imaginable and feels bad about it, you the empathetic player also feel a little bad about it.
This isn't the game saying "you as the player are a bad person for doing a bad thing" it's you as a human being having an emotional reaction to seeing a representation of a human being feel immense guilt. The fact that you are in the shoes of this character and physically pressed the buttons to do the bad thing (in theory) makes this emotional reaction stronger.
>>725193663
Ok so what? The devs wanting to be metafags and make a 2deep4u game about videogame violence doesn't change anything. The times the game not so subtly talks to the player through Walker doesn't change that either.
At the end of the day it's just a story about a misguided wannabe hero that inadvertently keeps making everything worse.