Search results for "3dd9ee87b5c001b8ce4881882eeae372" in md5 (2)

/v/ - Thread 719092148
Anonymous No.719098692
>>719092148
Ocarina of Time reimagining

open world with no loading screens
900 gold skulltulas
instead of sheika and zonai there's crafts
play through the first three dungeons in any order
play through the last six dungeons in any order
bombastic set piece cinematic boss fights
can climb anything but gone is the glider beware of heights
magic bean plants are controllable but they degrade quickly
no magic meter just the stamina bar for everything
all the medallions are spells and elemental arrow types
every grotto in the game has a shrine puzzle of sorts
young link can ride epona
can switch between adult and young link anywhere using song of time
songs can be macroed if you would rather press one button to have it play
ice cavern and bottom of the well are expanded into larger dungeons
bottom of the well is how you initially access shadow temple
gold skulltula tokens reward you with either health, stamina, inventory space, movement speed, crafting recipes
/v/ - How do we save the Zelda series?
Anonymous No.715701832
>ditch the obligatory dungeons that have been in the series the past two decades
We do not need dungeons when the focus is entirely on the overworld secrets and interactions.
>expand on the crafting mechanics
Fuse is a really interesting mechanic that provides considerable utility, but I think it can be built upon still.
>story needs to be back at the forefront despite the openworld sandbox
It's incredible to be able to go anywhere and tackle the game in whichever way you want. There should be more stories to be told in the various locations throughout the world.
>world expands due to choices and actions
Tarreytown was really cool, but it was a one off thing and there wasn't enough choice involved. Players should get to choose where a town might spring up, have a role in shaping it more directly, and farther choices made when the town is established.

Two game ideas I have for Zelda would be a survival sim with crafting elements, and an Ocarina of TIme reimagining that brings along climbing, fuse, and crafting in an open world.