Search results for "40071ecf176aa4229595538aec84d695" in md5 (2)

/vg/ - /sthg/ - Sonic the Hedgehog General
Anonymous No.536826305
>>536826000
Oh, Mr. Anon. I am afraid you are quite mistaken. You are constructing a rather clumsy strawman of my position.
It matters very little what games Mr. Flynn may have played first. What truly matters is the work he chose to emulate. His creative wellspring was not the games themselves, but the Archie comics, specifically the work of Mr. Penders. His own fan project, a series known as 'Other M', makes this inspiration abundantly clear.

This is precisely why I state his work is twice removed from the source. He is not a fan of Actual, Existing, Mr. Sonic the Hedgehog. He is a fan of a loose, and frankly, completely unfaithful adaptation. His professional work is merely a sanitized version of the fanfiction he wrote for that adaptation.
To suggest this is about what generation of games one started with is simply incorrect. My issue is not with the fact he played the Genesis games and not the Adventure games. The problem is a fundamental misunderstanding of the character, a rot that began with trying to anchor the wind. Mr. Flynn's foundation is built upon that rot. It is as simple as that.
/vg/ - /sthg/ - Sonic the Hedgehog General
Anonymous No.536771830
>>536767328
I can see why you would bring up those moments, but you're looking at them in a vacuum and ignoring the context of her character's primary motivation.
In Heroes, the team is formed because Amy sees a newspaper clipping of Sonic with Chocola and Froggy. Her first line is wondering where Sonic is. Helping Cream and Big is the means to her end. That's why that team dynamic is a one-off that goes completely unexplored. It was never a genuine friend group. It was a temporary alliance for her to chase her obsession.
You can list these isolated moments of compassion but they almost always serve her primary goal of getting Sonic.
In SA1, she stumbles across Birdie while chasing Sonic and continues to pester him, using Birdie's safety as an excuse to keep Sonic around her. To anchor the wind.
In SA2, her speech to Shadow is a genuinely good moment, I'll give you that. But one good scene doesn't redefine a character who, in almost every other appearance, is a one-note stalker. Especially considering her other scenes in this game...
In Battle, she's playing house with Emerl. It reinforces her desire for a domestic life, the very thing she wants to force Sonic into. Being a nuclear family. The antithesis to the wind. Freedom.
In Unleashed, she accepts the Werehog... and then immediately tries to get him to go on a date with her. It always comes back to the same thing. This is her character. This is all she is. All she ever will be.
She is the anchor. My sweet passion is about wanting to "settle our lives" and have him be her "sweetest honey for eternity.". She doesn't want to be a partner in the adventure, she wants it to end.
It's a shame, really. A compassionate and action-oriented character can be a great companion for Sonic. Cream is a great example of this, but she does it because it's the right thing to do and she loves adventure. She is inspired by Sonic's example, not obsessed with possessing him. That's the difference between a friend and an anchor.