>>537698219
Doesn't work,
/cleartarget
/targetenemy
/attackenemy
/targetenemy
Still only targets enemy1 and not enemy2
>>537698642
Imagine having such a limited mental capacity that you can't even abstractize what I'm actually doing. Imagine talking to a programmer like this and saying shit like "nigga just count from 1 to 3, wtf you want to use a loop for", holy shit are you dumb. Of course this is not the real application and I know I could just use TAB instead of actually clicking the nameplates like you recommend, you brown monkey, but that doesn't solve the problem that hardware calls do cycle through enemies properly while macro calls do not.