>>149945669
Six player session of Sburb with OC characters, with a focus on building up their characterization and personalities over time. More of an exploration of the "cool isekai" factors, the lands, and "gameplay" of Sburb; with a slight adjustment to the general game scenario to fit a more interactive approach. Nothing as crazy as stats and leveling directly quantified but characters can have "builds" and fulfill "quests" in the actual story as opposed to it just being skipped over or abstracted.
Removal or adjustment of the most problematic Aspects (Time, Space) as to allow the story to be linear.
I also really like ARPGs, especially Path of Exile so I kinda wanted to try and incorporate some of those elements into the "game" parts; like intentionally choosing to make the underlings stronger in exchange for more/better loot in some fashion or with certain Disgaea-esque systems of minmaxing and item farming. Maybe a Monster Hunter esque system of hunting strong enemies (Denizens?) in order to harvest parts for the best gear. (Sburb already has some of this to be honest)
Oh and also it's a fully interactive piece of media with me as the GM/DM run on 4chan's /qst/ board with drawings