Bloodborne chalice dungeons
>procedurally generated
>boring recycled bosses
>accessible straight from the hubworld no running simulator needed
>optional side content, mostly just for grinding echoes, consumables and maybe good bloodgems here and there
Elden Ring mini dungeons
>NOT procedurally generated, somehow still all rook the same
>boring recycled bosses
>need to run around empty wastelands just to find one
>contains some of the best weapons etc, basically mandatory if you don’t want to gimp yourself
Which one is the better design choice for future games?