>>531795951
>It isn't, and the engine...
I agree with literally every single thing you've said but I maintain that I have yet to see a SINGLE good looking game on ue5
>Just dlss your game down to 480p and back up to 1440
>Just framegen interpolate everything
>Just use temporal AA to blur everything even more
All that just to run a modern game at 60fps on decent hardware and it looks worse than a game 10 years ago, but thank god the textures are 8x the resolution (and filesize)