>>719259132
I just love how enemies leave themselves wide open and tank your attacks without flinching but the player crumples like paper at a stiff breeze because FROM forgot why enemy damage was so high in demons souls to begin with.
They kept escalating enemy damage, hp and speed while giving them tricks and the player still dies in 2 hits regardless of how much hp or damage absoroption you stack.
Reducing boss damage would go a long way to making these fights more fun so you don't have to die and retry every single time a boss tries something new.