>>11964927
>What was it like to use a rotary telephone duiring it's release? Because don't really get the hype.
First of all, you are a worthless zoomer and should be ashamed for asking such a stupid question.
Second, there really wasn't a game at the time that had the same scope, atmosphere, or attention to detail.
The cinematics and animation, along with its dynamic lighting and music, were very realistic and charming. You could spend a long time just watching his idle animation, which was very lifelike; even the opening door animation was impressive and realistic. You could run around for a long time in Kokiri Forest and chase floating sprites or butterflies or slice up a sign, just amazed at the exploration, before you became concerned with progressing the story.
You could never truly understand.