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Thread 11964927

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Anonymous No.11964927 >>11964929 >>11964940 >>11964961 >>11964964 >>11964983 >>11964985 >>11965021 >>11965425 >>11965465 >>11965467 >>11965470 >>11965479 >>11965489 >>11965509 >>11965520 >>11965543 >>11965607 >>11965803 >>11965882 >>11965934 >>11965935 >>11966294 >>11966404 >>11966413 >>11966541 >>11966820 >>11967081 >>11967109 >>11967278 >>11967407 >>11967416 >>11968048 >>11968164 >>11968230 >>11971740
What was like to play Ocarina of Time during its release? Because I don't really get the hype.
Anonymous No.11964929
>>11964927 (OP)
It was awful. We all collectively shit ourselves.
Anonymous No.11964940
>>11964927 (OP)
It was less impressive if you were a chad Goemon enjoyer. Still a great game tho.
Anonymous No.11964946 >>11965470
Nothing special.
It becomes a solid game once you get it.
What and where it is depends on you.
Anonymous No.11964959
/v/
Anonymous No.11964961 >>11965614
>>11964927 (OP)
It was great.

When I got tired of Mario just hit this in and run around fucking around for fun. Sometimes I would stall or refuse to save so I can redo sections to duel my favorite enemies. Maybe play tennis with the male gyp- gerudo. Maybe just backflip across hyrule until the day I die. Maybe try and see if I can see under girl's skirts. Maybe play the ocarina (badly). Hunt the skulltulas. etc., etc.
Anonymous No.11964964 >>11966261
>>11964927 (OP)
>I don't really get the hype.

You didn't get big 3-D environments to explore (Hyrule Field felt massive) at the time. Especially not on console.
Anonymous No.11964983 >>11968147
>>11964927 (OP)
i remember seeing my cousins playing it and thinking it was cool. but i didn't play it until a few years ago and i really liked it
Anonymous No.11964985
>>11964927 (OP)
It was awesome, a once in a lifetime experience. You had to be there zoomie
Anonymous No.11964987 >>11966643
I first played it in 2010, and I thought it was excellent. Even though I did not play it back in '98, I could still fill in the mental blanks, and I understood it completely. Just beyond the fact that design is still very enjoyable today, the game has a real power in atmosphere. There's a unique sense of aesthetics, like we're at the forefront of exploring a brand new world. Both OOT and Mario 64 (the latter of which I did play back in the day) have this quality. It's not about nostalgia, it's about feeling. I'm not sure if empathy is necessarily the correct word, but I believe it's possible to gain a divine sense of awareness and understanding.
Anonymous No.11965021
>>11964927 (OP)
I rented it when I was a young lad and just ran around on someone elses save file. Played wind waker a few years later and loved it, then went back and played oot and enjoyed it as well.
Anonymous No.11965045
Literally magical. My dad took my brother to the store Saturday night to get it as a surprise and he even let us fire it up Sunday morning before church. We all sat in front of the TV and played it together from that point on. I still remember when my bro fought Ganondorf for the first time. Epic shit. I also remember when he found the redeads underneath the graveyard to get the sun song. I almost thought I wasn't gonna be able to play the game after that, but we managed.
Anonymous No.11965425 >>11965470 >>11966289 >>11969925
>>11964927 (OP)
It truly was a revelation. I first experienced the game at a friend's house with him, and his dad, who was a Boeing engineer, was just as floored as we were. I remember him telling us that the game got even larger past the Kokiri Forest and the adjoining Hyrule Field, and I could hardly believe him. You have to understand that before OoT, there really wasn't anything that felt so expansive.
It was magical, like another anon mentioned. All of it, every bit of it felt special because it was and still is. Anyway, before any of us fully opened up the map in OoT we were amazed at how large the game was and it didn't seem possible to us in a way. Anon, in less than 30 years, we went from graphics that are literally the same as the + symbol you just read, to OoT. It was a HUGE jump.
It was the first game that felt alive in a way to us and in some ways still is. There's something about the game and to me, it feels alive.
So to answer your question in a sentence, it was the video game time of my life.
Anonymous No.11965465 >>11965471 >>11966289
>>11964927 (OP)
it was amazing and thrilling at the time. the sheer concept of moving around in 3d was mind blowing and captivating.

but in retrospect, that doesnt really mean much when kids would spend hours dicking around in ANY 3d environment, doing nothing. and i say this as one of them.
Anonymous No.11965467 >>11965482 >>11965595 >>11966340
>>11964927 (OP)
If you had a PS1 or PC, it was middling. If you were a sheltered Nintendo kiddy then it was the second coming of Michael Jackson.
Anonymous No.11965470 >>11965515 >>11966289
>>11964927 (OP)
It was around the christmas when it came out and I visited someone who got it early. Consider my previous standard for a good game was stuff like Banzo Kazooie, Turok, 1080, GE and Top Gear but I think it was before I had a ps1.
First reaction was that this looks pretty basic considering the way the magazines hyped it up and then it was a you can't be serious, they made jumping automated, for a bit I kept pressing a to jump. I wasn't the only one in the room who thought the same.
When stepping out onto the field for the first time we were all like ok now I get it, this game is all about the view distance, this is really cool.

Consider this was a really expensive game and not just a free rom download so we had much higher expectations, it was not far from being half the cost of the actual console.

And I was not some jaded gamer, I was absolutely floored with stuff like the under water levels in Donkey Kong Country.

>>11965425
Maybe some of those pc space games that let you land on planets felt big.

>>11964946
For the first 15 mins I thought it was just ok but got better each time I played it.
Driver on ps1 blew me away right from the start when I saw it at a demo station.
Anonymous No.11965471 >>11965476
>>11965465
>the sheer concept of moving around in 3d was mind blowing and captivating
The Nintendo 64 launched 2 years prior to this gameβ€”and the PS1 and Saturn launched 2 years before even that. Make no mistake: Ocarina was a late-generation release.
Anonymous No.11965476
>>11965471
the thrill and appeal lingered for quite some time. it wasnt until many improvements, refinements, and iterations that standards were eventually set/felt.
Anonymous No.11965479 >>11966261
>>11964927 (OP)
Honestly, I think to understand it, you have to look at what games were around in 1995-1998. That's basically what people were working with.
Anonymous No.11965482
>>11965467
this explains it. I've had PCs at home since 1992 and always thought people were being a bit extra about it
Anonymous No.11965489 >>11965491 >>11965496
>>11964927 (OP)
If you were a tendie growing up with mostly just Mario, this game made you shit your pants. Imagine going from Bing bing wahoo to a cinematic pre souls-like where the world is grim and the stakes are high. The only other time you were exposed to a consistently dark atmosphere like this is if you were exposed to Metroid but that series was a niche.
Anonymous No.11965491 >>11966082 >>11969929 >>11969961
>>11965489
i will never understand people that freak out over the redeads or pretend like it was some pinnacle of horror. its as fucking retarded as claiming that the alien sighting on the news in signs was scary.
Anonymous No.11965496
>>11965489
can confirm as a tendie growing up with mario, oot made me shit my pants
Anonymous No.11965509
>>11964927 (OP)
It was amazing. The closest thing I could compare it to was Mystical Ninja.
Anonymous No.11965515 >>11965518
>>11965470
>Maybe some of those pc space games that let you land on planets felt big.
Fucking huge, taking off from a planet or moon in frontier elite is quite fun. You can zoom out until you can't even see your ship anymore and the planet is still encompassing your view, then you pan the camera and you can see the horizon and atmosphere curve along the edge of space and before you know it, youre there. Landing on a planet is a whole other afair. Most people just use autopilot, which is still cool just to watch,but you'll eventually just use the star dreamer function to speed up the landing procedure. Landing manually involves a lot of time and precision. You have to match up your speed and angle to that of the speed and orbit of the planet you're trying to land on. if you don't line up the orbit just right you blow up on a planet with an atmosphere. Coming out of hyperspace and being adrift in the middle of space is a common occurrence, in which case you'll need to either use your star map to find and select a planet, moon or space station to land on or just blast off at the nearest planet and pray they have a colony. (1/2)
Anonymous No.11965518 >>11966085
>>11965515
The speed at which you travel through space is faster than you could possibly imagine for a game from this era, I don't think there's a set it stone top speed desu. When you're going this fast, traveling light-years still takes months to years depending on how large the star system you're in is. Using the star dreamer will accelerate this and when I mean accelerate, you will watch everything happen in two times, three times, four times or five times fast forward options, it's quite fun to watch. You have to be extremely careful you don't go too fast for too long. Overshooting your destination is easy as fuck. You have to slow down at the right times in order to make your trip faster and more fuel efficient. You don't want to waste all of your fuel round tripping a planet multiple times. The best option is to get a good speed and turn off your engines for a few light-years to let your momentum sail you, then once you start getting slightly close, you have to reverse thrust or better just to turn around and full thrust directly away from the planet to decelerate faster. You will do this multiple times before you start to approach the planet. You will need to study the orbital chart in your star map and make sure your trajectory matches up to the planets. This trajectory is planned days in advance as you won't have enough time to change direction if you're too close. Leading you to either smashing into the planet at high speeds and exploding or completely missing your shot and watching the planet drift away from you without anything you can do, but try and reverse your trajectory. This takes an exhaustive amount of time. It's 1:1 real life physics. Once you finally get your shit together and make it steady into the orbit and atmosphere, you are in the planets gravitational pull and you can fly around and check out the scenery. Again, these planets are 1:1 to life, so traversing them at a pace that also lets you look at the scenery will take you hours.
Anonymous No.11965520
>>11964927 (OP)
It was like, Nintendo 100% delivered on the hype. I never experienced such hype delivery before or since (although the N64 release with Mario 64 was close).
Anonymous No.11965543 >>11965549
>>11964927 (OP)
>What was it like to use a rotary telephone duiring it's release? Because don't really get the hype.
First of all, you are a worthless zoomer and should be ashamed for asking such a stupid question.
Second, there really wasn't a game at the time that had the same scope, atmosphere, or attention to detail.
The cinematics and animation, along with its dynamic lighting and music, were very realistic and charming. You could spend a long time just watching his idle animation, which was very lifelike; even the opening door animation was impressive and realistic. You could run around for a long time in Kokiri Forest and chase floating sprites or butterflies or slice up a sign, just amazed at the exploration, before you became concerned with progressing the story.
You could never truly understand.
Anonymous No.11965549
>>11965543
They really never will understand. God damn, your descriptions elicited lucid memories.
Anonymous No.11965595 >>11965615 >>11965617 >>11965641 >>11965785 >>11966261
>>11965467
>If you had a PS1
name 1 ps1 game that looked and felt as expansive as oot
Anonymous No.11965607 >>11966086 >>11966767 >>11967045
>>11964927 (OP)
>What was like to play Ocarina of Time during its release? Because I don't really get the hype.
Shit because you wree stuck with a N64 and a safety helmet with a shityy kidsafe game while everyone else was playing doom, wipeout silent hill and resident evil and metal gear solid, warcraft, command and conquer, quake, tomb raider, diablo etc
Anonymous No.11965614 >>11967074
>>11964961
>Mario
Anonymous No.11965615 >>11965704 >>11965931 >>11965972
>>11965595
It came out in fucking *NOVEMBER 1998*, PSX, Saturn and PC owners already had Tomb Raider, Mega Man Legends, Jedi Knight

Hell even fucking Unreal came out before OoT.
Anonymous No.11965617 >>11965637 >>11965931 >>11967625 >>11967625
>>11965595
>name 1 ps1 game that looked and felt as expansive as oot
Are we really doing this? It feels unholy to compare these games, but:
I got OoT xmas 98.
Picrel came out a year earlier, though I didn't play it til '02. It's got prerendered backgrounds but it's bigger and more expansive than OoT for sure. Had I played FFVII first, IDK if OoT would mean as much as it does to me.
Anonymous No.11965637 >>11965670
>>11965617
Honestly ff7 mogs the fuck out of OoT
Anonymous No.11965641 >>11965931
>>11965595
FFIX retard
Anonymous No.11965643
I played it around release on my brother's N64.
I wasn't too impressed and I was confused why Link was a child again.

Maybe it would have been more impressive if it was my first open world RPG but I already played plenty of those on PC.
Anonymous No.11965652 >>11965659 >>11965665 >>11965704 >>11967506
Anonymous No.11965659
>>11965652
Ultima Underworld
1992
Anonymous No.11965665 >>11965690 >>11965714
>>11965652
and ff8 came out only a year later.
>balamb garden
>h-home...
Anonymous No.11965670 >>11965690 >>11966090
>>11965637
legend of dragoon mogs ff7
Anonymous No.11965690 >>11965714 >>11967336
>>11965670
Both are better than OoT. And I was obsessed with Zelda in the 90s. OoT was basically all I thought about in '99. I just hadn't played a single Final Fantasy yet. OoT is still an 8 or 9 /10 and I rate to where a 5 is still acceptable - so I don't hate it, I just don't think it's the best.
>>11965665
My man! That's what I'm playing today.
Anonymous No.11965704 >>11965724
>>11965615
>Mega Man Legends
Maybe on Planet Retard.
>>11965652
Goemon is the only comparable game here.
Anonymous No.11965714
>>11965665
>>11965690
>That's what I'm playing today.
Same. Got the secret GFs for the first time, now setting up my party for Ultimecia's castle
Anonymous No.11965724 >>11965753
>>11965704
>Nooooo it doesn't count unless it was on N64!!!

Like clockwork. I put Goemon in there exactly because I knew you'd say that. I almost wrote it as inb4 but decided against it.

So predictable
Anonymous No.11965753 >>11965785
>>11965724
Goemon happens to be the only game there that resembles OOT. I know you never played any of those games and you're still bravely fighting the console war, but this is the truth.
Anonymous No.11965785 >>11965817
>>11965753
You're missing that this was from a sub-argument started by >>11965595
>name 1 ps1 game that looked and felt as expansive as oot
Those games may not be similar, but they are or feel larger or more expansive.
Anonymous No.11965803
>>11964927 (OP)
amazing. I had never played anything like OoT before
Anonymous No.11965817 >>11965825 >>11965828
>>11965785
The only one there that feels larger or more expansive is FF7. MML also shouldn't be there since it's a short game that takes place in and around one small town.
Anonymous No.11965825 >>11965863
>>11965817
>takes place in and around one small town
And said town actually feels alive
Anonymous No.11965828 >>11965834 >>11965836
>>11965817
>giant field, PSX
:/

>giant field, N64
:O
Anonymous No.11965834
>>11965828
Now that you mention it, King's Field 2 came out 1996
Anonymous No.11965836
>>11965828
>Mega Man Legends
>giant field
Anonymous No.11965863
>>11965825
That's the actual strength of that game. It's not a large game by any means, but they gave it a lot of personality and a decent amount of content packed in a small area with some interesting sidequests. In that way it's a little more comparable to Majora's Mask.
Anonymous No.11965870
The world felt alive. It wasn't just the size or the fact that it was 3D. It felt like a simulation of a real world. Other 3D games didn't give you that sense of magic and surreal fantasy realness. Its easy to look back with cynical eyes and say yeah, those are all scripted events, the ai works like this, the world isn't even rendered past those trees, etc. But at the time it felt so deep. Video games at that point gave you the constant urge to poke deeper into the living animal that it claimed to be. Oh, there's a tree, can I climb it though? Can I push the rock down the hill? Will it kill someone? OOT was a huge step in that direction. It wasn't just a shooting, fighting, jumping game. It was a literal world with people in it.
Anonymous No.11965882 >>11965907 >>11966787
>>11964927 (OP)
This is a great question because as someone who was there (my cousin got it Christmas of 98 and we played it a lot) it really was unlike anything offered by Nintendo at that point in time, hence the only thing most kids had experienced that was like it. (I'm sure a few kids did actually play Goemon before, but the hipster revisionism on this board in an attempt to look like a cooler child is fucking pathetic.) As many anons have said in this thread, it was very magical and faggy and shit like that which I suppose left an impression upon them so strong that to this day they're convinced of its unassailable excellence. However, if we're being honest with ourselves in retrospect, it's a perfectly fine game that was a gigantic step forward in some ways at the time, but most of its appeal comes down to spectacle, theming, and atmosphere. Some of those elements have aged very well, but in terms of actuality "playing" the game it's a very handholdy experience when you're not just running around; combat is very on-the-rails and doesn't allow for a lot of organic player input, and most puzzles require more time than brain cells.

Still a great game, especially if you view it through the lens of the time in which it was released, but it is 100% overhyped even considering that. It's fine if it left an impression on you and was basically a strong positive formative experience which has stayed with you all these years, but just understand that sort of impact is impossible to recreate with the same game and nostalgia is a heavy factor in this game's legacy in particular for all of the reasons being discussed.
Anonymous No.11965907 >>11965910 >>11965928
>>11965882
>but most of its appeal comes down to spectacle, theming, and atmosphere
That's almost a priority for me, when it comes down to RPGs and adventure games.
That said, I'm not a big fan of OoT

For pure gameplay minded people, arcade, shooter or platformer games are a better option.
Anonymous No.11965910
>>11965907
>when it comes down to RPGs and adventure games.
As in games that drop you off into a virtual world to get immersed in
Anonymous No.11965928
>>11965907
Right, I didn't mean to downplay those elements as irrelevant to OoT's or any game's overall quality, just mentioning that those are its strongest elements and are also linked to a bygone time in many of its biggest fans' minds. That is often not enough for someone looking at the complete package of what the game has to offer in isolation from that time.
Anonymous No.11965931
>>11965615
>>11965617
>>11965641
none of these feels more expansive than oot lmao
Anonymous No.11965934
>>11964927 (OP)
idc to explain it to you
stop making threads
Anonymous No.11965935 >>11965951
>>11964927 (OP)
>What was like to play Ocarina of Time during its release?
bizarre and disappointing. my brother and i felt like the only ones who werent gushing over it.
Anonymous No.11965951
>>11965935
Probably because playing video games couldn't compete with the elation you experienced when gushing into each other's mouths.
Anonymous No.11965972
>>11965615
>boring fps
>expansive
Kek
Anonymous No.11965983
i was young enough at the time to be scared of whats around the next corner so it was pretty thrilling for me to discover a wide open space like hyrule field and just play around with that
Anonymous No.11966082
>>11965491
Thank you! The crowd I was in collectively shit their pants while I busted out laughing. Never had such a weird moment where people were scared and I was peeing myself w laughter. But I do think the redeads are pretty creepy w their shout and jumping on u while ur frozen was freaky. I mean, at the time I was maybe 11 years and a ton of kids aged 8-15 were playing this so from that point of view, yeah it could be freaky. I still think their scream is pretty haunting, again tho from my impressions as a kid.
Anonymous No.11966085
>>11965518
Sounds really fun but the time sink to get gud is probably to much for me.
Anonymous No.11966086
>>11965607
Seethe more you’re still a man not a woman.
Anonymous No.11966090
>>11965670
Ohhhhhhhh fight fight fight
Anonymous No.11966149 >>11966158 >>11966227
This thread proves yet again that the only way to be impressed by Nintendo’s games is to not play any others
Anonymous No.11966158
>>11966149
Seethe
Anonymous No.11966225
It was quite simply the best thing ever, and nothing will ever compare. I'm sorry for your lost.
Anonymous No.11966227
>>11966149
>mfw when 25 year old game only still mostly holds up, instead of completely
Oh, ho ho~ Didn't forsee this eventuality, didya, Nintendo?
Btfo, methinks...
Anonymous No.11966240 >>11966249 >>11966551
Real gamers love Ps1 and Nintendo and see them as different flavors of the classical 3D era (PC still had them beat on certain aspects but the those overwrought games were for unwashed social rejects)
OoT wasn't the biggest game in terms of shear scale but it was the most competent artistic execution of a fantasy world to date and it still has an unmatched authenticity and rawness to it.
Gameplay-wise its excellent. There was a lot of ludonic-grit that was lost between Gen 4 and 5, there's no denying it but OoT brought out a magic dust
It was like they gleamed the best traits of all Snes games and projected in them into the higher dimension, in a shimmering, maximalized glory
Its sad that gaming has lost such direct vision and nuance, you still saw glimmers of it throughout Gen 6 but its largely died off
Anonymous No.11966249 >>11966261
>>11966240
It was just a good game, y'know. It was like a real adventure.
I'm not sure why we're trying to strip down the appeal of OOT to "big field", but it seems like an attempt to create a strawman argument.
>Ohoh, foolish tendie. Did you not know that "the King Field(tm)", also have field???
Yeah, that's kind of not the point, is it? PilotWings 64 had 3D fields in it, and that was an N64 launch title.
Flippin Adventure on the Atari had a field in it.
Anonymous No.11966261 >>11966275 >>11966513
>>11966249
>I'm not sure why we're trying to strip down the appeal of OOT to "big field"
>>11964964
>You didn't get big 3-D environments to explore (Hyrule Field felt massive) at the time. Especially not on console
>>11965479
>Honestly, I think to understand it, you have to look at what games were around in 1995-1998
>>11965595
>name 1 ps1 game that looked and felt as expansive as oot
Anonymous No.11966270
And furthermore, FURTHERMORE.
People who fixated on the "big field" aspect of OOT at the time, instead of the actual content of the game (the interactive storytelling, the activities, the varied gamplay styles, the music), are pretty much dullards who are responsible for really boring ass open world games in the current era.
If you're one of those people who said "dude, I just want Link to be a cool grown up man the whole time, and hit stuff with his sword", you never got it.
It's about the journey. The sense of time passing. Seeing all of the characters in the world go on their own individual journeys.
Anonymous No.11966275 >>11966289 >>11966317
>>11966261
Those definitely aren't OP setting up his own false flag arguments, so he can knock them down and go "oh ho ho!"

No one who likes the game thinks it's all about the field.
Anonymous No.11966289 >>11966291
>>11966275
>>11965425
>It truly was a revelation. I first experienced the game at a friend's house with him, and his dad, who was a Boeing engineer, was just as floored as we were. I remember him telling us that the game got even larger past the Kokiri Forest and the adjoining Hyrule Field, and I could hardly believe him. You have to understand that before OoT, there really wasn't anything that felt so expansive.
>It was magical, like another anon mentioned. All of it, every bit of it felt special because it was and still is. Anyway, before any of us fully opened up the map in OoT we were amazed at how large the game was and it didn't seem possible to us in a way. Anon, in less than 30 years, we went from graphics that are literally the same as the + symbol you just read, to OoT. It was a HUGE jump.
>>11965465
>it was amazing and thrilling at the time. the sheer concept of moving around in 3d was mind blowing and captivating.
>>11965470
>When stepping out onto the field for the first time we were all like ok now I get it, this game is all about the view distance, this is really cool.
Anonymous No.11966291 >>11966317
>>11966289
No one talks like that. You made those posts
shit game No.11966294
>>11964927 (OP)
shit game
Anonymous No.11966298
My hazy childhood memories of going into a spooky tree, and figuring out how to break through the spiderwebs to get to the bottom, and then a massive spider dropping on me from the ceiling, are a lot more distinct than being impressed by a field, I must say.
The field is the part of the game that sits in between all of the cool parts of the game.
Anonymous No.11966317 >>11966331
>>11966275
>Those definitely aren't OP setting up his own false flag arguments, so he can knock them down and go "oh ho ho!"
>>11966291
>No one talks like that. You made those posts
OoT schizo projecting his own retarded scheming onto others
Anonymous No.11966331 >>11966948
>>11966317
Don't be mad cause I caught you
Anonymous No.11966340 >>11966371 >>11967625 >>11968037
>>11965467
>If you had a PS1 or PC, it was middling.
This is simply not true. I had a dedicated gaming PC and PS before the N64 landed and the 3D evironments on nintendo were still a head turner. PC games had prettier FPS but early 3D games tended to play like absolute dogshit. Games like elder scrolls 2 were still a buggy mess of crashes and corrupt save files, with massive empty spaces to explore. Thief in 1998 was about as good as it got for 3D action games and the swordplay was absolutely horrid. The rest of the genre was just clumsy "DOOM: with a sword!" and most of those are mercifully forgotten. For 3d action the best PC had to offer was tomb raider 3, which had passable gameplay in fixed stages but still very underwhelming. There was also a complete lack of color in PC gaming at this point. It wasnt just quake, all game worlds seemed to be made of grey stone and brown rust.

Zelda looked amazing and played amazing. Bright colors, smooth action, and despite being small the world felt big and exploration was rewarding.
Anonymous No.11966371 >>11966392
>>11966340
Did you try UltraHLE when that came out?
Anonymous No.11966392
>>11966371
No just bleem.
Anonymous No.11966404
>>11964927 (OP)
i had a tingling in my butthole and a little bit of pre cum came out
Anonymous No.11966413 >>11966547
>>11964927 (OP)
I bought a late discounted N64 just to play it in like '99 or '00 and thought it was just OK. I'd already played stuff like Soul Calibur on dreamcast so it felt kind of like playing a retrogame on SNES or Genesis even then. Until I replayed it a couple of years ago (still just OK) my only memories of it were the tree man and Ganon jumping through paintings. In retrospect I really wish I'd bought some used copy of Mario 64 for pennies to play that on that N64 because I was genuinely blown away by playing that like 15 years later.
Anonymous No.11966513
>>11966261
>game described as "expansive"
>this retard decides is has to do with hyrule field
Anonymous No.11966541
>>11964927 (OP)

You need a soul to get it. Plus you're playing it in an emulator raw so the visuals are fucked and 80% of the soul is gone.
Anonymous No.11966547
>>11966413
Sm64 is better than Oot yeah
Anonymous No.11966551 >>11966579
>>11966240
>it still has an unmatched authenticity and rawness to it
i dont know what you think those buzzwords are supposed to mean, but i guarantee that there exists some other game that does it better since then.
Anonymous No.11966579
>>11966551
>i dont know what you think those buzzwords are supposed to mean
>bragging about poor language comprehension
>guarantee that there exists some other game that does it better since then
>doesn't post them
You really are fucking stupid aren't you?
Anonymous No.11966643
>>11964987
You mean you could feel the excitement the devs felt when making the game when you played it? That makes sense but it's a hard thing to define.
Anonymous No.11966767
>>11965607
>you had to be a kid with decent parents while I got to do whatever I wanted with parents who didn't care, so I don't like what you like
Anonymous No.11966787 >>11966819 >>11967039 >>11967115 >>11967664
>>11965882
You sound like the oot zealot anon. Say the game is good and then downplay it with false examples.
>combat is very on-the-rails and doesn't allow for a lot of organic player input
You have like 20+ tools available in the game to fight enemies with, dude. Feeling like it's too limited is entirely a you problem.
>most puzzles require more time than brain cells
That's literally what puzzles are. Especially puzzles you've already beat how many times? Give us some examples of genius-tier puzzles.
Anonymous No.11966810
its a fun game, it was fun back then, and its still fun now. its cool to figure out what to do and where to go, and go from dungeon to dungeon.
if you cant enjoy OOT then i dont know what to tell you.
Anonymous No.11966819 >>11966963
>>11966787
Anonymous No.11966820
>>11964927 (OP)
you're asking for how i thought about something from a billion years ago. i can only really give you the vague description of "i thought was pretty cool."
Anonymous No.11966948 >>11967634
>>11966331
>oot zealot anon could be here, he thought
No doubt.
Anonymous No.11966963 >>11967634
>>11966819
Kek. Is that your fantasy, anon? Really, it speaks volumes that you'd not only reply with that, but you even have that saved on your PC. Typical. The oot zealot anon is a faggot with mental illness.
Anonymous No.11967039
>>11966787
wait. People are saying this game's puzzles are hard now?
If anything, the problem is it's a game for kids, and they're way too easy.
Anonymous No.11967045
>>11965607
Doom, Quake, Wipeout, Resident Evil 2, C&C and Starcraft are on N64
Anonymous No.11967050
i pissed my self the second i laid my hands on the n64 controller and didnt't stop until hyrule castle came crumbling to the ground
9/10
Anonymous No.11967074
>>11965614
Retard.
Anonymous No.11967081 >>11967085
>>11964927 (OP)
I really cannoy say I was mesmerized. I was mostly confused trying to figure out what I had to do, since it was the first time I played an action-rpg (2D or 3D).
Anonymous No.11967085
>>11967081
It's not RPG
Anonymous No.11967109 >>11969281
>>11964927 (OP)
I played oot later in life not having an n64 as a kid, way past the point where any of its spectacle would be impressive. my takeaway wasn't that oot was so amazing as much as comparable offerings in the action adventure genre have just never quite eclipsed it, either being too narrow in scope, too far off in the weeds of being a combat sim rpg, or just not holding up to nintendo's craftsmanship and approach to game design.
Anonymous No.11967115 >>11967125 >>11967634 >>11967824 >>11967921 >>11968154
>>11966787
This faggot's 37 btw.
https://arch.b4k.dev/v/search/text/%22oot%20zealots%22/

https://arch.b4k.dev/v/search/image/L8G4y0QKMrYJewGR9gWhaQ/
Anonymous No.11967125
>>11967115
Good. A zoomer-free /vr/ is a happy /vr/
Anonymous No.11967134
See, I was around when this released. People say it was this revelation. But that didn't dawn on me and my family. All 3D games were radically different from each other in perspective. This was just another different type of game. We spent more time with Gaunlet Legends and Donkey Kong 64 than this game and didn't think it was in anyway special.
Anonymous No.11967143 >>11967639
Threads like these feel so robotic as if they're solely made to gather replies and not generate any discussion. OP likely disappeared sometime after making the thread so who are anons actually answering to? It's like you people just like hearing yourselves talk.
Anonymous No.11967278
>>11964927 (OP)
Honestly incredible, I remember my brother got it and an N64 for Christmas that year and we were all sitting around the TV watching him play. It was snowing outside and everything too, it's the only white Christmas I can remember actually
Anonymous No.11967336
>>11965690

You must be the only person on this planet who think Legend of dragoon is better than OOT btw
Anonymous No.11967407
>>11964927 (OP)
For me, it was mostly that it was a wide open 3D world. The extra dimension added to the immersion whereas 2D felt more like I was looking at a paper map. This was especially the case on first person games like Goldeneye where looking out from a building on the Surface level really sold how small I was compared to everything and the thought that enemies could come from any angle, whereas they can't really sneak up on you on a 2D overhead game.
Anonymous No.11967416
>>11964927 (OP)
I’ll get angry replies, but I personally didn’t like it and it wasn’t a big deal at my school. Not many of us had a N64, the only other kid I knew who had one was my cousin, and the only game my friends ever wanted to play on it was either goldeneye or Mario Kart. I was disappointed to the extent that I never finished it, I thought it was ugly. In my defense, I also thought FFVII was ugly and more than a little dull when it came to the plot.

Maybe I’m an OG contrarian, but there it is. My cousin, who was a lot younger than me, loved it. I let him have it for a long time in return for Mario 64, which I really liked. Humorously, I’ve never played any of the other 3D Mario games. I have downloaded Galaxy and Sunshine for my chinkheld, I’m planning on playing them over the weekend.

Thanks for reading my blog.
Anonymous No.11967506 >>11967571
>>11965652
Legends/DASH is probably what I'd compare it to. and at that I'd put them side by side, both had their strengths and weaknesses
Anonymous No.11967571 >>11967636
>>11967506
I don't see how they're comparable. Is it because you open chests? They're very different games.
Anonymous No.11967625
>>11965617
>>11965617
Totally this. Leaving midgar was way more impactful than leaving kokiri forest. Ffviis overworld, dwarfs oots and it's not even close. Flying around the world in the highwind is pure joy. I will give oot epona over chocobos for fun level, but I thoroughly enjoy breeding and racing chocobos in ffvii.

>>11966340
Id rather play arena and daggerfall over oot and I like oot. It's a fun game, but it just doesn't scratch my roleplaying itch like crpgs do. Daggerfall is great for actual roleplaying in its world and with df unity it's gotten even better.
Anonymous No.11967634 >>11971942
>>11966948
>>11966963
>>11967115
absolutely mindbroken.
Anonymous No.11967636
>>11967571
They're both 3D adventure games with a focus on combat, dungeons and side quests. I'd say OoT feels more polished in terms of controls but I am a complete fucking sucker for Legends' presentation
Anonymous No.11967639 >>11967669 >>11968152
>>11967143
>It's like you people just like hearing yourselves talk.
yes.
you think anything posted on 4chan matters?
Anonymous No.11967664 >>11971928
>>11966787
>Give us some examples of genius-tier puzzles.
Every crpg ever has better puzzles than oot, tomb raider shits down oots throat and butt fucks it up the dick in the puzzle department, but to be specific the accumulation of Ultima iv and the last dungeon are closest to a genius tier puzzle in a game.
Anonymous No.11967669 >>11967815
>>11967639
>you think anything posted on 4chan matters?
Yes, people have been stealing content from 4chan for decades. Most og memes originated here, people still pass off anon posts as their social media opinions, green text memes are extremely popular. You're a dip shit.
Anonymous No.11967815 >>11967935
>>11967669
>think of the memes!
>why wont someone think of the memes?!
how does any of that garbage matter? some kind of gay badge of honor to be associated with it or something? who gives a fuck what other people post to their social media. you're beyond retarded.
Anonymous No.11967824
>>11967115
now do the one that show how many times you've posted this
Anonymous No.11967921
>>11967115
https://arch.b4k.dev/v/search/text/%2237%22%20-switch/page/2/
It seems like a lot of people are 37. What's your point?
Anonymous No.11967935 >>11968145
>>11967815
Ohh yeah just gloss over the very real implications /pol/ had on things and how much sway memes still have in social media. People get educated from memes now, you're so slow to process whats actually happening in p2p communication.
Anonymous No.11968037 >>11968047 >>11969806
>>11966340
Holy shit, the amount of zoomer LARP going on in this post is fucking hilarious.

>pc games had prettier FPS
>but early 3D games tended to play like absolute shit
Dark Forces 2, which was fully 3D, played amazing and was huge, expansive, and still holds up today.

>Thief in 1998 was about as good as it got for 3D action games and swordplay was absolutely horrid
Thief was not an action game, it was a stealth game. Secondly, Dark Forces 2 had great "swordplay". My estimation is the only reason you picked Thief was because it was the only game you could think of on PC that had "bad" swordplay.

>the rest of the genre was just clumsy "Doom with a sword"
STOP, FUCKING, LARPING. God you're so incredibly annoying. Half-Life was nothing like Doom, neither was Hexen 2 or Dark Forces 2, or Rainbow Six, or Delta Force, or even Marathon. Hell, by the time of Duke Nukem 3D, even then the term "doom clone" was beginning to drop off.

>For 3d action the best PC had to offer was tomb raider 3, which had passable gameplay in fixed stages but still very underwhelming.
Dark Forces 2, again, was better. Why are you trying to LARP so hard?

>There was also a complete lack of color in PC gaming at this point. It wasnt just quake, all game worlds seemed to be made of grey stone and brown rust.
Yikesaroonies, cringe-topia. Pic related btfo's you. You really are a spastic lolcow.

>Zelda looked amazing and played amazing. Bright colors, smooth action, and despite being small the world felt big and exploration was rewarding.
>Bright colors
Only a factor if you were a child, or autistic, and seeing how much of a lying retarded sperg you are, you're probably both
Anonymous No.11968041
i skipped school and went to the mall to buy the game, im not sure if it was on release day or a coule days after, i remember the intro, when those firt arpeggio notes started playing i stood there watching and listening to the intro and cinematics for around 20 minutes.

Then i started playing at 10 or 11 am until 3 or 4 am, didnt eat, didnt go to the bathroom, i was just completely immersed and time went by without noticing. Truly a magical experience.

Next time i experienced something similar was playing Metroid Prime on release day.
Anonymous No.11968047 >>11968049
>>11968037
>Yikesaroonies
Would you get beat up when you'd say that back in the day?
Anonymous No.11968048 >>11969519
>>11964927 (OP)
Truth is it was just shilled desperately by tendies because they lost final fantasy to sony.

If you had an N64 but were not a die hard tendie you quickly realised what this game was. A massive fetch quest game.
It starts off very badly and only picks up once you become adult link.

Then it becomes a game of Character X says you need to go here, so you run across an empty open field for 10 minutes, talk to 1 guy and he says you need to go back were you started with hos answer, walk across empty field for 10 minutes again, talk to first character and the quest either ends OR he makes you go back again across that empty field.

You then do temples which dont offer any real challenge and that can be done quite quickly (depending on which temple) and then its back to the above.

It stretches itself to the max to make it last much longer than it needs to be
Anonymous No.11968049
>>11968047
No, I actually punched my bullies in the face IRL. YIKESAROONIES!
Anonymous No.11968145
>>11967935
oh wow, i had better be really careful about what i post here. somebody might take it seriously. i could really affect the zeitgeist!
Anonymous No.11968147
>>11964983
It was that one fucking game for me. Renting it? No time to finish it. Other friends were playing it all the times. A friend finally lend me his copy but asks for it back quickly so I still didn't finish it. I got it years later through the OOT/MQ I finally bought from a friend, but otherwise it wasn't worth it to buy it new because of all of these shenanigans
I did end up getting MM, but used later after release, but when the N64 was still relevant
Anonymous No.11968152 >>11968171
>>11967639
Then why are you still on this dead site, troon?
Anonymous No.11968154 >>11968175
>>11967115
I'm 37 and /vr/ would be better if 30 was the minimum posting age. It's mostly young retards who follow the youtube trends and think their uninpisred shitposts are epic trolls (because they haven't seen what actual trolling was like before the 2010's) or that their meme opinions are "hot takes"
Anonymous No.11968156 >>11968159
>11967824
>N-No u
Anonymous No.11968159
>>11968156
coward
Anonymous No.11968164 >>11968167 >>11968237
>>11964927 (OP)
I'm a zoomie who played it first time in 2018 and I got the hype immediately. Link is fun to control, the environments are awesome, music is great, sometimes I just liked to kill some overworld enemies because the sound effect was UNF.
Wouldn't call it the greatest game ever made, but there aren't any modern games I can think of that could give an objectively better experience.
Anonymous No.11968167 >>11968210
>>11968164
>Link is fun to control, the environments are awesome
Lol. Music is great though
Anonymous No.11968171
>>11968152
im having fun.
Anonymous No.11968172 >>11968181
>11968159
You look more embarrassing by comparison, since you're a literal manchild screaming at a bunch of strangers in multiole thread for liking a baby game you don't like.
Anonymous No.11968175
>>11968154
Not that anyone asked.
Anonymous No.11968181
>>11968172
>You look more embarrassing by comparison, since you're a literal manchild screaming at a bunch of strangers in multiole thread for liking a baby game you don't like.
>unlike me, a literal manchild seething so hard that you dont like my favorite game, that i bookmark archive links about you.
Anonymous No.11968191
Looks like I struck some insecure nerves.
Anonymous No.11968210 >>11968237
>>11968167
I dunno lol, I think Link is just more fun to move around and swing his sword like a maniac rather than something like... Skyrim, I guess?
The only other game franchise that I played with similar controls is Okami, but I think that one is more fun to move around rather than OoT.
Anonymous No.11968230
>>11964927 (OP)
just go play botw/totk for an hour and come back. if you cant appreciate oot after that, kys
Anonymous No.11968237 >>11968243
>>11968164
>>11968210
Yeah I'm not buying this, sorry
Anonymous No.11968243
>>11968237
Awww shucks :(
Anonymous No.11969281 >>11969356
>>11967109
I played OOT as a kid and it was my favorite game. I replayed it a month ago for the first time in decades and it was just as good, if not better.

Ocarina of Time feels like the peak of a "fantasy action adventure". A lot of games try to let you go on a grand adventure in a fantasy world. From the many RPGs out there, to linear hack and slash games, to modern Dark Souls likes... but they all fail to execute everything as well as OOT.

Western RPG games spend too much time and effort on choice, stats, and roleplaying to cultivate great / tight gameplay. You can't plan a tightly designed dungeon puzzle when you don't know if your player is a caster or archer or warrior, etc. Gameplay is just fundamentally more dull when you have to balance hundreds of builds and weapons as opposed to perfecting a limited set of weapons and abilities.

Linear action games may have tight gameplay, but they lack the sense of interactivity, free flow choice, and openness of OOT.

Open world games love to create giant sandboxes, but they are too open to create strong gameplay. OOT has a great balance of tightly designed dungeon, hub like enclosed level areas and a giant interconnected field allowing for a mix of the best parts of open world and linear level design.

OOT's biggest strength for me is interactivity. There are just so many surprising little ways to interact with the game world, some meaningful (ocarina songs, items to progress, metroidvania elements) and some just flavor (cutting signs, getting unique dialogue when wearing masks, bottling everything you can). You are given a fairly tight set of items and abilities, but you have so much room to experiment with them in the game world that everything feels alive and reactive.

All of this is combined with OOT's clean art style and low poly nature to make everything in the game feel significant. Every door to every house has a purpose, the game isn't full of meaningless visual noise, it's all there for a reason.
Anonymous No.11969356
>>11969281
>Open world games love to create giant sandboxes, but they are too open to create strong gameplay. OOT has a great balance of tightly designed dungeon, hub like enclosed level areas and a giant interconnected field allowing for a mix of the best parts of open world and linear level design.

If only modern developers would learn from those facts. Great post, anon, it was very well stated and made me nostalgic.
Anonymous No.11969519
>>11968048
1. I like adventure games and "fetch quests"
2. the game has warps, and you barely have to even go on the field if you don't want to
Anonymous No.11969806 >>11970198 >>11970238
>>11968037
>Dark forces II had good swordplay
You were huffing gas fumes behind a convenience store in 1998 if you believe that.
Dark forces 2 was an excellent FPS game that was unfortunately burdoned with tacked on saber combat. It was a clumsy mess and the swordplay was the low point of an otherwise excellent game. That and some clumsy early 3d platforming meant that 90% of player deaths came from falling.

In multiplayer I just backpedqled as jedi ran towarss me, firing the carbonite gun and shattering their frozen corpse. Or people just camped narrow walkways and "force pushed" people i to the abyss. In the forced sabers only multiplayer it was just a room full of retards running in circles doing wild heavy swings. Again the trick was just backpedal while swinging and let the shoddy netcode and 350ms lag kill your oponent as they walk into your swing. There was far too much lag to actually parry and have real saber fights, everyone just found a way to exploit the lag or simply never touched the saber ever again. You could go 20-0 just by exploiting that flawed combat with dialup internet.
Again, I love the game as one of the best 90s FPS but it had some massive flaws especially online and with the MOTS add-on.
Anonymous No.11969925
>>11965425
Same for me. Though, I didn't have much context for video games at the age of 2. What I do remember is that what I did play at home was the SNES and to see something like OoT at my cousin's house just blew my mind. I hardly knew how to play it (I was 4 or 5 when I got my hands on the game) but running around the fields, talking to NPCs and all that was enough for me. It's very hard to explain but nothing else felt like it for me. The UI, OST, the graphics, the sound design, the textures of the items you collected... I know OoT has been spammed hard as le best game of le world for a long time but from the perspective of a kid that had never experienced that was something else.
Anonymous No.11969929
>>11965491
As a kid? Those fuckers scared me and I'm not gonna pretend otherwise. Mostly because I had an active imagination and their sounds and attack movements just stayed in my mind while I was trying to sleep.
Anonymous No.11969961
>>11965491
To me it's not scary because how it looks (or sounds), it's how quickly it skull fucks you to death when you first encounter it (4 hearts) before you realize what to do.
Anonymous No.11970198
>>11969806
>Dark forces 2 was an excellent FPS game that was unfortunately burdoned with tacked on saber combat. It was a clumsy mess and the swordplay was the low point of an otherwise excellent game. That and some clumsy early 3d platforming meant that 90% of player deaths came from falling.
Absolute laughable contrarian dipshittery and zoomer revisionism. First off, Dark Forces 2 had an incredibly popular multiplayer scene, and one of the biggest, most thriving aspects of its multiplayer, was the dueling. There were online tournaments where people would trade-off doing 1v1's in make-shift ladder matches.

>That and some clumsy early 3d platforming meant that 90% of player deaths came from falling.
More stupid dipshittery from some faggot who has no idea what the fuck he's talking about, since he's never played the game. There was a third person mode in the game, first of all. Secondly, precision platforming was not a part of the game. There was some minor platforming with catwalks and precarious ledges, but dying from falling was NOT "90% of the deaths". Another sure-fire sign that you've never played the fucking game.

>In multiplayer I just
You didn't do any of that since you've never played the game. The "Carbonite gun" wasn't even introduced into the game until Mysteries of the Sith and even then it was extremely gimmicky, with highly limited ammo, and slow projectiles. If you actually played online back then, you would've mentioned the concussion rifle, or rail detonator. Then you talk about how "nobody used sabers" when that is laughably untrue, as it was the heart of the fucking game, with some of the most populated servers using them.

Please, just take a step back and bow out, don't continue embarrassing yourself with your obvious LARP, especially when I actually was there, you little zoomer shit. Go play your Ocarina and fuck off out of the thread.
Anonymous No.11970238
>>11969806
>Dark forces 2 was an excellent FPS game that was unfortunately burdoned with tacked on saber combat. It was a clumsy mess and the swordplay was the low point of an otherwise excellent game. That and some clumsy early 3d platforming meant that 90% of player deaths came from falling.
Absolute laughable. First off, Dark Forces 2 had an incredibly popular multiplayer scene, and one of the biggest, most thriving aspects of its multiplayer, was the dueling. There were online tournaments where people would trade-off doing 1v1's in make-shift ladder matches.

>That and some clumsy early 3d platforming meant that 90% of player deaths came from falling.
More stupid dipshittery from some faggot who never played the game. There was a third person mode in the game, first of all. Secondly, precision platforming was not a part of the game. There was some minor platforming with catwalks and precarious ledges, but dying from falling was NOT "90% of deaths". Another sure-fire sign that you've never played the fucking game.

>In multiplayer I just
You didn't do any of that since you've never played the game. The "Carbonite gun" wasn't even introduced into the game until Mysteries of the Sith and even then it was extremely gimmicky, with highly limited ammo, and slow projectiles. If you actually played online back then, you would've mentioned the concussion rifle, or rail detonator. Then you talk about how "nobody used sabers" when that is laughably untrue, as it was the heart of the fucking game, with some of the most populated servers using them. Force push, AGAIN, also only came with the Mysteries of the Sith expansion. Lastly, everyone had 200-400ms ping back then, Dark Forces 2 was not "unique" or "shitty" because of its netcode. That was the standard.

Please, just take a step back and bow out, don't continue embarrassing yourself with your obvious LARP, especially when I actually was there, you little zoomer shit. Go play your Ocarina and fuck off out of the thread.
Anonymous No.11970243 >>11970306
>people getting this mad after being told to fuck off because OOT is a game game
lol.
It's just a good game. I'm sorry.
I'm sorry it isn't whatever flippin rubbish you think is better.
Anonymous No.11970306 >>11970348
>>11970243
No one's mad at OOT.
Anonymous No.11970348
>>11970306
Post another short essay. People might believe the game isn't good, some day.
Anonymous No.11971702
It's okay to like Ocarina of Time
Anonymous No.11971740
>>11964927 (OP)
When it came out before during the holiday season in 98 it was hard to find a copy in stores. My mom drove me around to a few until we found it at K-Mart. Needless to say that only added to the hype for it on Xmas day. It didn't disappoint.
Anonymous No.11971928
>>11967664
>no examples
Typical.
Anonymous No.11971942
>>11967634
I find it hilarious you post all of that for yourself. The only one that's mindbroken here is you, chump. The oot zealots live in your head rent free and they bother you. I gives me a hearty kek to imagine your 37 year old obese, mouthbreathing self seething at the oot zealots enjoying Zelda.