Search results for "4d1a8b7a80de3cb3bad10b48500c6056" in md5 (3)

/v/ - Chudbros…
Anonymous No.718911303
Couple things. First where do you think those people would end up? They are not going to get a fucking data entry office job, they are not going to work the counter somewhere or retire. Like realistically, firing writers, what were they supposed to do? They made friends in the industry and since it's literally fucking design by committee with a dozen writers working a AAA game THERE IS NO FUCKING ACCOUNTABILITY. It's all shifting the blame.

>Well we TOLD the lead producer that this tone was dogshit but THEY wouldn't listen.
>We told the project lead that this character was trash but THEY wouldn't listen.
>Here is some of my portfolio, you can see i would never writer that kind of trash, seriously.

And it works because, in person, those people are probably really nice and friendly. So of course they have a lot of friends in all levels of the industry.

The other thing is that, as i mentioned, there are a dozen writers working on any story driven AAA project. Dialogue writers, scenario writers, quest designers, lore, factions - THERE IS NO PART OF A GAME THAT CAN BE NAILED DOWN TO ONE SINGLE WRITER. Only department lead producers can claim credit for specific things but if it goes to shit they can shift responsibility to their superiors. And since AAA games are long ass projects, ESPECIALLY AT FUCKING BETHESDA OF ALL PLACES, unless you are Emil, Ken or Todd, chances are pretty high that whatever YOU wrote has been passed down, reworked or straight up scrapped a million times long after you left the project. Seriously, we have veteran designers who have been working at Bethesda, Bioware etc. for well over a decade without having ever shipped a game but instead worked on a dozen projects that were scrapped and restarted a million times. Here, read pic related.

But nobody actually cares about the actual reality of AAA game dev and how the sausage is made, especially on fucking /v/. So i don't even know why i'm writing all this.
/v/ - Thread 717362412
Anonymous No.717367817
>>717362412
>try asking actually video game players what's good
That question is so impossible to answer that it's actually comical. For some games that's a brilliant idea, for others it's the dumbest thing anyone could do. Games that do well(20% profit+) are always lightning in a bottle. Some lead producer has an idea and fights for it's implementation and it almost breaks the project but in the end it works and elevates the whole game and in a different world that producer gives up on the idea or just can't get it done right and nobody knows if that game could ever have been great.

And since companies are very much aware of that X factor they are trying to minimize the risk by ticking as many mass appeal boxes as they can so the game is at least a solid 7 that breaks even. But nobody in this thread actually gives a fuck about the process. And this thread will die with 0 discussion. Read pic related, you dumb fucking retards if you want a peek behind the curtain. But i know you won't.
/v/ - Fable (2026)
Anonymous No.717273687
>>717271517
It's a long one but, if you really care, it explains EVERYTHING about the 10 year dev cycle of western AAA games.