The problem with videogames as a medium is that very few devs actually try to utilize its strengths, like interactivity and player agency.
You can often see AAA games trying to make a sort of hybrid between an action game and a movie, and neither side really compliments the other. How much will you miss by skipping all cutscenes and only going through the gameplay, or otherwise just looking up cutscenes without ever playing it? In that regard I would place something like Papers Please as an example of a good use of videogames as a medium, where you have a limited but clear player agency and interactivity.