>>724765397
I would also like to use my own Maplestory post to highlight "what the absolute fuck does ANYBODY mean by job identity?" and how inherently worthless job identity can be as a discussion, because Maplestory is generally thought to have good job identity when the main differentiations between classes are what the four buttons + buff macro button you push do or whether they carry you in a certain direction on use. Maplestory has just as many unga bunga jobs that hold an attack skill all day and then win as it does high IQ jobs where you're playing piano on a keyboard to do the same job as your mouthbreathing Warrior. The number of projectile attacks available to every single job grouping largely renders Bowmen obsolete as an entire grouping, or every job getting an airdash because it feels nicer when every job can do that meant Thief as a grouping lost some identity. Magicians' job identity was having total element mastery broken up between ice/lightning, fire/poison, and holy (plus EXP gain on holy/clerics), but this mattered less and less over time.
So basically "job identity" kinda depends on how nitpicky you're being or how much of a cynical autist you're being, since moving back over to FF14, this game does hit most of the same job differentiation points that Maplestory is considered to, and even holds the same context of that job differentiation pretty much not mattering within raids outside of your armor aesthetic and how much effort you like to put in to achieve the same result, and yet FF14 has enough buzz surrounding bad job differentiation that 8.0 is going to be purpose-built towards addressing that.