>>96131055
update of my punching build
>FORM: fem
>OUTFIT: majestic + witch-like
>IMPLEMENT: gauntlets
explosive boost for short range spells + overcharging to quite literally punch up my weight
>MAGIC: spirit (special), physicality (master), celerity (master), psychic (special)
focus on combat and hitting as hard as possible
physical+celerity to bring my close combat abilities to the top
psychic for utility, non-physical attacks and because few would expect the muscle head to have this type of magic
spirit for healing, extra defense and soul effects
>QUIRKS: complex outfit, large reserves, talented
talented is a no brainer for physical builds
large reserves is always good but is extra useful with overcharge
complex outfit for that last AP to master magic and the extra learning speed is cool
>ULTIMATE: second form
pic realted, gives a massive boost to my magic infused punches (+the overall boost to magic)
>PACTS: urist, old mother
urist gives good memory for cheap
bone mommy gives even more devastating attacks and magic copying for something I was already going to do in this line of work
>JOB: official
sounds like good pay (+bribes) for little work, at most it might get dangerous if I mess with the wrong corporation
>CONTACTS: apollyon, marie, agnes
one contact in most organizations also:
apo: shares physical and spirit magic making her a good tutor
marie: pretty chill with mind controlling people, plus the way her bindings affect minds could help me develop my psychic magic faster
agnes: she sounds like the most likely to be chill with me having dark magic, plus I love emotionally vulnerable and abusive women
>MISSIONS: all?
at least I want to keep my options open and get as many opportunities to grow
The plan remains the same, punch the enemy hard, if that fails punch their mind, if that fails punch their soul, if that fails overcharge and start again.
enemies with useful magic either become my thralls of get turned into trophies.