>>717347651
I think a part of the reason it works so well is that the stakes are so high on these grounded swings and thrusts that each one feels like it counts. Each action the enemy takes could mean life or death and you could be deep in an unknown dungeon and lose a lot of exploration and souls. You take the average action game like DMC, and not only do enemies have much less say in the fight, but even if they do manage to get you, you will only go back to the beginning of the fight. In a way the traditional action game is much more casual. That's why they fail as adventure games, and why it's actually really shitty that Fromsoft keeps increasing the save room/bonfire counts.