>>536732994
>It's way easier to make good companions than bad companions.
I'd say it's the opposite. Especially for western devs who have multi-cultural teams, various activists, global audience and DEI involved.
They can't just write a fun, attractive and interesting character without filtering something out or adding some weird, inclusive nonsense.
Do you think we'll ever see a crpg with character design outsourced to japanese or koreans?