>>717638813
Weapon/item durability is one of the most infuriating mechanics to deal with if its not balanced correctly or gamified to the point of being silly. I couldn't stand how in The Long Dark something like a crowbar, a solid piece of metal with zero moving parts, was apparently losing more than a percent of condition per use. Then there's the whetstones that somehow became useless after using them for so long, and the knives/axes/guns that seemed to be degrading way too quickly. It was never enough to kill the game for me but it was a constant pain in the ass to be babysitting gear that should function damn near indefinitely with minimal maintenance.