>>717616570
>Items could add in randomness, which any SKILLED pro could adapt to
It is not fun to play against or watch someone be invincible for 10 seconds so all you can do is run away or throw away your stock like a retard by hitting nothing. "Adapting to" items and obtuse stages turn smash into a camp-fest so I agree with them in this case, despite not giving a fuck about smash competitively.