>use family share to try it out
>get killed 30 seconds after spawning to snipers and shotguns while I'm stuck with a rattler twice in a row
>3rd round
>kill 2 groups of people
>5 minutes to end
>get one shot by a leaper
>get revived
>get killed by a turret as I'm going up a rope that I had no way of stopping
>uninstall right after
Aside from the generic setting, lack of interesting world, AI voice acting in every aspect, and tacky designs made to sell more outfits.
How did Embark convince everyone to blow at least $40 on a multiplayer only extraction shooter with F2P style monetization with limited time battle passes and a seasonal rotation? Is it because Hunt showdown got away with it?