I will post my game progress later, been in and out of consciousness from the surgery the fast few weeks to care to record and screenshot anything, but I have made some big changes i hope you guys like.
Been using ludas in ue5 for a bit. It helped fix some bad timers i set up and exchanged for event dispatchers instead. I had a basic ai system set up and it helped me build a threshold for following and attacking the player. I have a long way to go but here is an example
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
>>717124082
Nta but I'm working on a few things with AI. I finished a function in their behavior tree when im further away or out of the navmesh they go back to their idle tasks.