Search results for "60290d9f74de9b20a09424eb2586de41" in md5 (7)

/v/ - Thread 719758320
Anonymous No.719803402
I will post my game progress later, been in and out of consciousness from the surgery the fast few weeks to care to record and screenshot anything, but I have made some big changes i hope you guys like.
/g/ - /gedg/ - Game and Engine Development General #295
Anonymous No.106172165
Been using ludas in ue5 for a bit. It helped fix some bad timers i set up and exchanged for event dispatchers instead. I had a basic ai system set up and it helped me build a threshold for following and attacking the player. I have a long way to go but here is an example
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534272657
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534272657
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534272657
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534272657
Had major surgery, leg is on fire. I enhanced my ai to stop following my character if he is out of their navmesh bounds. I also added a new armor set. Unsure if devving high as fuck on meds is a good idea.
/v/ - GameDev
Anonymous No.717124452
>>717124082
Nta but I'm working on a few things with AI. I finished a function in their behavior tree when im further away or out of the navmesh they go back to their idle tasks.