>>718471851
>Three bigass dungeons back to back with asshole layouts
>Riddled with unskippable cutscenes
>A gatcha final boss which will likely wipe you at least twice (Once before you realize it can't be killed before talking to the dark warriors, and the second once you realize it isn't actually weaker after this)
>On top of which there's a bunch of mandatory bosses, several of which are run enders like the dragon who's entire gimmick is that it oneshots a party member each turn
>You can't save at any point during this
Pour one out for the Japanese children in the 90s who did this without a guide on original hardware because its genuinely like a two hour run that can randomly end because of bad RNG and you'd likely have to run it three times before realizing you need to grind like a motherfucker to even stand a chance
Like I can almost respect Square for how fucking randomly ridiculously hard they made the final stretch of the game. Its like "Oh, you've gone trhough the whole game and want to see the ending? You better earn that shit, bitch"