>>3813422
>Can the AI design several classes, with multiple skill trees, skills that all align with what your game is supposed to play like, with good balance, synergy, logic?
>Can the AI make good world design that fits in with the narrative, quest, pacing and so on requirements? While at the same time ensuring good flow, orientation, landmarking and so on?
>Can it design good levels and dungeons?
>Can it handle making and implementing proper sound design for movement, animations, attacks and so on?
>Can it design good quests?
Can you?