>>723733240
>Kris/Toby makes it a point to only allow us to think and respond the way he wants to
Anyone who's played the game should know this is nonsense, you tell Kris to do things they don't want to do constantly. In Chapter 4 alone there's like four different examples of Kris completely subverting your intent when you tell them to say or do something mean.
>the obvious exception being weird route but that's because we proxy actions onto someone else through a standardized means.
This is gibberish but we don't need to rely on the Weird Route for examples anyway, it's just the most blatant example of you imposing your will on Kris.
You can make Noelle proceed through the first mouse puzzle on the normal route too by the way.
>In other words, you are full of shit and would only think that if you purposefully ignore the entire direction of Kris' narrative.
You are a midwit doing the equivalent of arguing that Undertale's message is "violence is bad" and nothing else
Deltarune is exploring the concept of the "self-insert player character" and the player's relationship to them in a way that Undertale largely ignored, it can't do that if it's not actively maintaining the pretext that that is your relationship with Kris, even if you are aware (as you are when you're playing any video game) that You are not literally Kris. Characters like Ralsei maintaining the kayfabe that You and Kris are one and the same, and the game itself preventing you from hearing Kris's words and seeing how they act and how they feel is all part of that pretext that the story is built around. You have not solved Deltarune by pointing out something that was established immediately in the game's introduction.