Search results for "6a78d755e30aadba7bed44a39a150ed7" in md5 (7)

/ck/ - Thread 21542160
Anonymous No.21542749
>>21542356
/v/ - Thread 717109120
Anonymous No.717112107
Sorry the world hurt you OP i know anal masturbation always cheers you up so go fuck yourself, get well, many dicks left to suck you can't give up now.
/v/ - Thread 715524507
Anonymous No.715552860
>>715552807
/b/ - Thread 937147517
Anonymous No.937147691
>>937147688
/tv/ - Thread 212441960
Anonymous No.212451865
>>212447712
/vg/ - /e7g/ - Epic Seven General
Anonymous No.528559972
>>528519543
>>528522997
/v/ - Thread 712560523
Anonymous No.712571226
>>712567735
>How about some EVE like game with Stargate ships?
SG don't have enough ship diversity for it to be fun, and cannot do without squad combat

>>712568016
>Myst
>but Stargate
That's just silly, the enigma of Myst were crazy because it didn't have to sustain a whole setting. And the combat/adventure hungry playerbase would not like that kind of enigma.

>>712568418
>How about an Outer Wilds type of game of discovering things with only occasional need to fight. Progress limited by what chevrons you know
What you describe would still be very costly, you need each planet to have a minimum of content locally.

At most I could imagine a plot like this
SG-base => planet => discovers new coordinate => need to go back and force to previously discovered planet to talk to NPC and solve stuff.
Then you'd have "trouble" like Go'uld using the gates so you need to fight them there, or needing to contact the Asgard from another planet and convince them to help, fetch quests.
It would involve making a big change with factions who are already using the gates themselves to commerce.

Outer Wilds is a VERY peculiar setting, it rely on moving around a lot and not needing dialogues.

>Hell, you could even take the time loop episode as the base for that game.
Way to go completely wacko.
As said above, it would not be suited with talking to people to gather information.