>>717537874
cont.
The driving is bad. The cars and bikes feel like they are lubed and greased with butter. The cars and bikes brake like shit. You would think a 2077-era supercar would drive like a dream but you will end up crashing into walls and other cars more often than not.
The combat is OK.
You choose a combat style / gun and you build around it (shotgun, LMG, sniper, SMG, pistol, revolver etc.). Build variety is good. You can use quickhacks in combat which basically serve as typical "magic" attacks in proto-typical RPG games. You can crowd control enemies, deal damage over time debuffs to them, control cameras and hack them through cameras, ping enemies to see them through walls, specialize in guns that shoot through walls, etc.
The combat is fun and varied if you want it to be. Though you can also play it like Call of Duty if you want.
The ambience of Night City is good. The graphics are good. The lighting is good. It feels like a real place at times. The fundamental sound design is decent. There's a shitload of in-game lore and advertisements and the pedestrians are interesting to look at, but they have terrible AI. There's always something eye-catching or interesting to look at. The map is big, but can feel empty, and the tasks to do outside of story-mission jobs or side-jobs are repetitive. There's a lot of detail to be found but it's let down by lack of meaningful real content that satisfies you.
Exploration varies. It typically rewards you with randomly-generated loot which is hit-or-miss. Sometimes you get perk shards. Sometimes you get experience shards that give you EXP in a skill. There's one notable moment that gives you a free expensive supercar. But 95% of the time you will be receiving random loot that 95% of the time, is shit.
You will find yourself exploring to explore.
The story is OK. Johnny Silverhand is interesting. It's a predictable story, but still fun. You can romance several story NPCs.
The game is a 6.5/10 tending to a 7/10