I finally finished the first scenario of A-Train 9 Final, after almost 60 hours.

My review:
The game is really enjoyable, once you get used to the somewhat confusing interface, but I don't think it's a game for those who like city builders. And the management part isn't complex either.

The game's strong point is the timetables. If you want to freely build fictional railroads and stations and micromanage the departure of each train from each platform with 1-minute precision, then this is definitely the best option on the market. No wonder so many youtune videos about this game are made in "construction" mode, where you can build everything freely.

The game itself is fun and satisfying, but there are some bad things. For example:

>trains unload all passengers at each station

This is a game mechanic. The idea is to pick up passengers in a well-urbanized area and "dump" them in the middle of nowhere, along with construction materials, and that's how you develop the city. At this point, I think the simulation in A-Tourism is much better, where passengers don't get off in the middle of nowhere, so you need much more complex and detailed planning if you really want to develop the city.

In any case, it's a good game, but it's more suited to those who want a timetable simulator rather than a game per se (in terms of gameplay, I think A-Tourism is far superior).

>>2124407
Lol. Some scenarios are quite difficult, but others are not so much. However, A-Train Tourism can be really difficult because of the scenario goals. I downloaded some scenarios that forced me to plan for five hours before I could actually start playing.