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Thread 2110457

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Anonymous No.2110457 >>2110464 >>2110465 >>2110471 >>2110473 >>2110475 >>2110689 >>2111586 >>2112956 >>2115516 >>2115534 >>2115860 >>2119129 >>2119370 >>2127995 >>2132998
Best city builder in your opinion?
>Cities: Skylines
Shitties of them all in my opinion. In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities. The traffic simulation is supposed to be good but its nonsensical (drivers are incapable of changing lanes, the game puts pedestrian crossings through roundabouts etc.).
>Cities: Skylines 2
Not even top tier computers can run this past a certain city size.
>Simcity 4
You can build massive cities in it. Its a shame that the game was designed to build american style cities though (no mixed zones, no public housing, etc.). Game runs like shit too because of its old engine.
>Citystate 2
This is the best one in my opinion. Economics makes sense and you have neat details like poor people building slums if you can't fill their housing demand either through making enough housing zones or building public housing units. There is also an entire legislation system that allows you to make anything between a communist hellhole and an anarcho-capitalist dystopia. I wish the game was moddable though.
Anonymous No.2110464
>>2110457 (OP)
>Best city builder in your opinion?
SC4, no contest.
It mods like shit, but nature finds its way to mod it anyway.
Honorable mention to SC3k, and somewhere there is a perfect reality where all the best features of both games are in a single package, while it is also very easy to mod
Anonymous No.2110465 >>2114846
>>2110457 (OP)
Also
>Citystate
Buy an ad?
>Economics makes sense and you have neat details like poor people building slums
Judging by your screen, it's only neat if you are brown ESL, so a sight of slums right next to a skyscraper is a norm to you.
Anonymous No.2110471 >>2110727
>>2110457 (OP)
>Best city builder in your opinion?
El Presidente politely disagrees with your attempts to push citystate on his people and is sending some of his finest men to your home to educate you on why the best place for the citizens of Tropico is Tropico itself.
Anonymous No.2110473
>>2110457 (OP)
America has plentiful social housing though. This feels like an OP meant to ragebait and shill Citystate (same thing really).
Anonymous No.2110475
>>2110457 (OP)
Buy an ad, Andy
Also, original Citystate was WAY fucking better than the shitty sequel.
Anonymous No.2110492
for me, it's Tropico 3 and Workers and Resources: Soviet Republic
grehgg No.2110549 >>2111145 >>2111468
Unpopular opinion but I really enjoy the charm, building modularity and progression in SimCity 2013. Workers & Resources: Soviet Republic looks interesting, but appears to very micromanagement heavy, for example each residential building has to be placed individually instead of designating an area as residential like in SimCity or Cities: Skylines.
Anonymous No.2110564
I don't like city builders because they're more about painting maps than managing things.
But I like the idea of Sim City 4, where you first have to make the most of the space in a simpler, poorer city, without anything too advanced, and only then do you try to develop certain areas of the city.

I like A-Train 9 too. You develop the city indirectly with your trains, and it's just enjoyable to see things gradually grow according to your infrastructure for moving materials and passengers. And the train management part is more complex than simply painting zones in city builders, so I think it's a good balance between management and logistics, and city building.
Anonymous No.2110689 >>2110758
>>2110457 (OP)
highrise city
simcity+factorio, made by german autists
Anonymous No.2110727 >>2112470 >>2115517
>>2110471
Tropico is for Tropicans.
Anonymous No.2110758
>>2110689
Kinda barebones. Frustrating that it is very difficult to layout grids and angles most times.
Anonymous No.2110901 >>2111152 >>2111468 >>2114823 >>2137895
this is all I need. tempted to try the soviet game though.
Anonymous No.2111145 >>2119057 >>2137530
>>2110549
>Unpopular opinion but I really enjoy the charm, building modularity and progression in SimCity 2013.
Here is the (You) you were after
Anonymous No.2111152
>>2110901
>All I need is the shittiest of Impression's city builders
Anonymous No.2111160 >>2111199 >>2115522 >>2121795 >>2133216
Best to worst:
>Workers and Resources
>Tropico 4, SimCity 4
>Impressions series, SimCity 2013
>Cities XL, Cities Skylines 1
>Everything else
Workers and Resources is kind of micro heavy, but it makes me feel like I designed a city and its infrastructure instead of just painting a postcard. Cities Skylines is almost impossible to fail, so I don't feel like my designs matter at all outside of the traffic. Everything else is somewhere in between.
Never tried A train or Citystate.
Anonymous No.2111199 >>2111229 >>2111574 >>2121795
>>2111160
>Includes SC2013 abomination
>Doesn't mention SC3k, 2k or original
Zoom zoom zoom
Anonymous No.2111229
>>2111199
impressive integers.
Anonymous No.2111468 >>2111497
>>2110901
>>2110549
It's a very fun city planner but incredibly micro heavy. The residential planning isn't too complicated but most of the game is coordinating your industry and logistical system. Thankfully you can fine tune the gameplay at the start of every game by toggling which game functions you want to have running or not. Eg. if you want to figure out logistics you can choose to turn off electrical grid, heating and plumbing planning and make it so your pops are always have max satisfaction
Anonymous No.2111497
>>2111468
To expland on what anon said. I don't recommend starting your first game ever on realistic with all mechanics enabled just because that's how some youtuber plays it. Realistic was always a challenge mode that only got official support fairly late and they started learning the game before half of those mechanics existed. Building a functional city requires a bit of planning up front that without experience you will have a hard time so you want that option to quickbuild or magic food into stores if need be. Realistic start is also incredibly slow and you'll get a bad first impression.
There's two tutorial "campaigns" one is a shorter scenario covering basics and the other a bit longer freeform one with missions guiding you though games progression with some reasonable game settings enabled.
Anonymous No.2111574 >>2111807
>>2111199
>W-What about these worse versions of Simcity 4?
Nice to know nursing homes get internet too now.
As for Simcity 2013, it had interesting interactions and its citizens felt more alive than most city builders, what with actual homeless simulated, people actually protesting at city hall or directly giving you their concerns, crime having tangible effects on buildings, and so many other details that brought the world to life. If not for its small map sizes and buggy release (thanks EA), it would it have been the city builder of the 2010's instead of CS1.
Anonymous No.2111586 >>2114836
>>2110457 (OP)
>Best city builder in your opinion?
Constructor (Plus), what's the matter? Can't handle a little competition....
Anonymous No.2111807
>>2111574
>Shits on actually good SC
>To pretend 2013 was anythinbg else than EA shitting the bed
Grab the final (You)
Anonymous No.2112470
>>2110727
This message has El Diablo’s seal of approval
Anonymous No.2112956 >>2115864
>>2110457 (OP)
>In this one you have shit like 16 people living in a skyscraper and you can't even build realistic sized cities.

Get realistic population, rico, and 81 tiles mod. Problems solved. I'd argue its the most realistic of them all because of the variety of workshop buildings you can download. you can also import heightmaps of real places as your map.
Anonymous No.2113821 >>2114428
36 hours into the first scenario (out of a total of about 70) of A-Train 9 Final, and I'm still nowhere near finishing it. The progress in this game is probably the slowest of any game ever made.
Anonymous No.2114177 >>2114202
Emperor Rise of The Middle Kingdom. So damn comfy.
Anonymous No.2114190
Nah, it is actually Sim City Society
Anonymous No.2114202
>>2114177
Thanks for reminding, downloading this gem
Anonymous No.2114428
>>2113821
I remember playing Tourism a few years ago and missions would take 4-6 hours. And then I'd fail.
Anonymous No.2114823 >>2133001
>>2110901
I really enjoy Caesar III with the Augustus mod, but I don't talk about it often because a crazy hater always shows up when I do.
Anonymous No.2114836
>>2111586
mob rule was superior
Anonymous No.2114846
>>2110465
>brown
Hey that's normal in russia as well.
Anonymous No.2115516
>>2110457 (OP)
SC4 hands down. I just wish modding for it was easier and that the regional system had more depth and unlocks associated with it. But nothing ever came close to beating it I think. A timeless classic. Real shame how EA killed Maxis and the series in the end.
Anonymous No.2115517
>>2110727
>clicks the 100 chinese immigrants button
Nihao :D:DDD:D
Anonymous No.2115522
>>2111160
>SC2013 anywhere above bottom placing
>No mentions of the pre-00s entries which are still well-respected to this day
Retard, ragebait or a literal child? You decide!
Anonymous No.2115523 >>2115525 >>2116081
Workers and Resources. No contest. Building just asphalt streets and watching your machines first lay gravel, then pour and roll the asphalt over it just does something to my autism bone.
For everyone intimidated by the "complexity" of the game: It's a complete meme. The "normal" way to play it plays like and regular city builder. Just do that for your first run, maybe do the campaign as it introduces you step by step to mechanics (most, not all).
After that start a new game with max amount of money and try realistic mode. This is where the game really shines, because without it, it just feels too much like a cookie-cutter sim city soviet edition.
With it, it becomes an autism trap guaranteed to release endorphin whenever a rail junction finally works or you start exporting big amounts of domestically produced alcohol.
Anonymous No.2115525 >>2115984
>>2115523
Maybe turn off seasons and heating requirements and go easy on the "realistic traffic" setting. Getting a heater system working is infuriating and the advanced traffic setting is only for people who REALLY love traffic management. But yeah the game is as simple or as complex as you want.
Anonymous No.2115534
>>2110457 (OP)
>no public housing
It's called section 8. The US homeless crisis has more to do with drugs and mental health than any lack of housing.
Anonymous No.2115860 >>2115864 >>2116090 >>2120151
>>2110457 (OP)
Simcity 4. The region map view is an amazing feature.

OpenSC4 when?
Anonymous No.2115864 >>2116090 >>2120151
>>2112956
You still are dealing with the hard 80k agents limit. Big city builders should be statistical based like SC4

>>2115860
Transportation map
Anonymous No.2115891 >>2115936 >>2115956
What concepts or ideas do you think would be a good addition to the CMS genre ?

Asking for a friend.
Anonymous No.2115936
>>2115891
Grand strategy elements where you can make vassals, establish colonies, set up logistical and trade networks to your capital. (Maybe with an ancient greek flavour)
Private companies like in Transport Taycoon that build housing/industry/transportation.
Local politics where you have to fulfill the needs of your citizens to get elected. Maybe combine this with Crusader-kings like mechainics for the local politicians. Or keep it more abstract, like the Democracy series.
A manor you can decorate for your mayor with embezzled public funds.
A relalistic helicopter you can fly around in your city. Or really, any type of vehicle, driving around a town you built would be fun.
A system for attracting high-value prostitues to your city you can date and have sex scenes with.
RTS mechanics where you battle kaiju as they wreak havoc on your city.
A system where your city can exchange drone/missile strikes with the AI or online players.
Anonymous No.2115956 >>2115962
>>2115891
Honestly, as controversial as it would be, I'd like to see citizen demographics with different demographics having +/- traits. And a way to incentivize/disincentives demographics moving to and from your city. It would significantly freshen up the genre. You could set your ports to only visit countries of certain demographics, sub-zone residential areas, manage immigration policies, of course the trick is these only ever influence the diversity of your city because uncontrolled immigration will always be a thing. If we were to fully entertain the racism you could adjust taxes, forcibly evict people from neighbor hoods, and lock-them up for longer or go all the way, declare martial law, call in the national guard and have them rounded up and shot (from a cannon to another city).

White = Vanilla Citizens - Nothing good, nothing bad.
Red = Lower Construction costs, increase population diversity.
Yellows = Reduce unemployment provided they have sufficient access to hospitals/universities,
Greens = Increase Revenue, Reduced happiness when mixed with other demographics
Purple = Increase happiness when mixed with other demographics, never happy
Browns = Increased population growth, Increased maintenance costs if religious infrastructure is insufficient
Blacks = Social support ($$$) increase citizen happiness, increased crime in the absence of social support
Anonymous No.2115962
>>2115956
Have you played Songs of Syx?
Anonymous No.2115984
>>2115525
>Getting a heater system working is infuriating
The only people who struggle with this are the ones who don't understand how to do public transportation or manage their workers.
Anonymous No.2116081
>>2115523
Just built my first little town on realistic after finishing the first campaign mission and it really does tickle my autism something fierce in a good way. Only had to reload a save once so far after a huge mishap with sewage which caused me to fall way behind on the construction of the heating plant which I missed in time for winter which killed everyone off but I've got it all running smoothly now.
Anonymous No.2116090 >>2116441 >>2116473
>>2115860
>>2115864

are there any CMS games with a 21st century japanese or hong kong cyberpunk theme? or mods?
Anonymous No.2116441 >>2119202
>>2116090
I don't know of any. But in A-Train, you can build megacities around more traditional areas. However, the newer version, "Tourism", has pretty bad graphics because it was originally made for Nintendo Switch. Perhaps with the arrival of A-Train 10, which is starting to be rumored, we will have a Japanese city management game with modern graphics where you can build super-dense modern megacities with Japanese aesthetics.
Anonymous No.2116473
>>2116090
just get Jap .bats for SC4
Anonymous No.2116625 >>2118780
I got Wandering Village. It's getting great reviews but the game seems really mediocre to me. I hate it when games dont respect your time and I learned that the devs recently made everything in the game take like 2x longer. I think that was a really bad idea because the main gimmick of the game is that you don't really get enough workers to be able to do everything, so you have to constantly move them around between jobs. It feels really bad if you have to "temporarily" (for like 60% of your total playtime) move workers away from generating progression resources so they can clean up toxic spores or whatever. So instead of generating 100 resources and then spending 5 minutes cleaning up, you generate 50 and because you need 100 you need to generate another 50 and then clean up again. Only it takes longer to clean up next time because the game gets harder as it goes on.

It also doesn't really feel like a city builder, I don't know if there's some adjacent genre it belongs to. It reminds me a lot of Don't Starve and other indie survival games, honestly, like it took inspiration from those rather than actual city builders.

It feels really good at the start when you can just focus all your villagers on clearcutting a forest, but then the game slows down massively, it's really confusing. You go from having enough leeway to stick 8 villagers on woodcutting to barely having enough resources to keep 1.
Anonymous No.2117156
Comparing CS:2 to SimCity 4 is painful

Simcity 4
>256MB of RAM, and a 32MB video card
Anonymous No.2118780
>>2116625
>I hate it when games dont respect your time and I learned that the devs recently made everything in the game take like 2x longer.
What'll blow your mind is their dev builds feature a 2x resource production difficulty modifier that they remove from the release candidates.
Anonymous No.2119057
>>2111145
The music is top notch at least
Anonymous No.2119129
>>2110457 (OP)
Definitely modded CSL.
Honorable mentions to SC4 and SC3k, still very good games and the historical kings of the genre.
Anonymous No.2119202
>>2116441
Can you build a monorail go through the temple?
Anonymous No.2119370
>>2110457 (OP)
SOVIET REPUBLIC
Anonymous No.2120146 >>2127504 >>2127542
I don't know how population counting works in A-Train 9, but apparently this is a city with only 109k habitatnes.
Anonymous No.2120151 >>2120862 >>2127659
>>2115860
>>2115864
I've been trying to get into the Simcty 4 modding for maps exactly like this but I'm too retarded to figure it out
Anonymous No.2120862
>>2120151
>modding
That shit was all vanilla. You can download it.

Link in the video description I think
https://www.youtube.com/watch?v=aiq1jM-bB2Y
Anonymous No.2121795
>>2111199
Checked and correct
>>2111160
You must be at least 18 years old to post here
Anonymous No.2124407 >>2124834 >>2126351
I fucking did it. After five years and upwards for 100 hours of gameplay (20 hours in just the last week), I finally fucking beat the first non-tutorial mission in A-Train Tourism on Expert.

This is the greatest achievement of my life.
Anonymous No.2124834
>>2124407
Proud of you, son.
Anonymous No.2126351 >>2127546
I finally finished the first scenario of A-Train 9 Final, after almost 60 hours.

My review:
The game is really enjoyable, once you get used to the somewhat confusing interface, but I don't think it's a game for those who like city builders. And the management part isn't complex either.

The game's strong point is the timetables. If you want to freely build fictional railroads and stations and micromanage the departure of each train from each platform with 1-minute precision, then this is definitely the best option on the market. No wonder so many youtune videos about this game are made in "construction" mode, where you can build everything freely.

The game itself is fun and satisfying, but there are some bad things. For example:

>trains unload all passengers at each station

This is a game mechanic. The idea is to pick up passengers in a well-urbanized area and "dump" them in the middle of nowhere, along with construction materials, and that's how you develop the city. At this point, I think the simulation in A-Tourism is much better, where passengers don't get off in the middle of nowhere, so you need much more complex and detailed planning if you really want to develop the city.

In any case, it's a good game, but it's more suited to those who want a timetable simulator rather than a game per se (in terms of gameplay, I think A-Tourism is far superior).

>>2124407
Lol. Some scenarios are quite difficult, but others are not so much. However, A-Train Tourism can be really difficult because of the scenario goals. I downloaded some scenarios that forced me to plan for five hours before I could actually start playing.
Anonymous No.2127504
>>2120146
the streets in this game look so big compared to the buildings
Anonymous No.2127539 >>2127978
Building stuff and making timetables in A-Train 9 is very fun but I haven't played actually completed a campaign because I can't figure out how to make my cities actually grow. The growth from making passenger stations seems negligible compared to cargo stations, but cargo is insanely unprofitable. Am I retarded? Also as the other anon said, everybody on Youtube plays in construction mode.
Anonymous No.2127542 >>2128190 >>2128582 >>2128594
>>2120146
is there any city builder out there that has accurate population numbers without abstracting it? and the population not being in the triple digits at most
Anonymous No.2127546 >>2127613
>>2126351
Gotta respect the japs that even playing their games is like having a second full time job
Anonymous No.2127613
>>2127546
Except it's actually satisfying. It's the job you wish you had.
Anonymous No.2127659
>>2120151
You can make regions bigger with MSPaint.
Anonymous No.2127978 >>2127990
>>2127539
The game is quite simple. Your "resources" are materials and people. To develop an area, you need to:

>1. have building materials available nearby
>2. have people arriving at a nearby station

Passengers are "generated" in a denser area, where they board trains. They will be unloaded at the next station, regardless of what is there (it's not realistic at all). So the idea is to unload passengers at the station where you want to develop the area, while making building materials available at that location. Then just wait for the buildings to start appearing.
Manufacturing, transporting, and storing construction materials will almost always be a loss. But you lose money in this part to make 10x more with the subsidiaries you will build/buy in developed areas.

The only thing you need to be careful about is taxes. There is a tax on profits that you pay every month, but you have two other taxes that will be calculated on the last day of the year and must be (automatic) paid on April 1 and May 1, and these taxes are absurd. When you get to the end of December, it's best not to do anything else and just save money to pay the April and May taxes, and only then start spending money again.
Anonymous No.2127985
are there any other city builders that let you build a cyberpunk-ish city, other than fucking sc2013?
I hate the mechanics and the overall downgrade, but I love the megatowers and the aesthetics :(
Anonymous No.2127990
>>2127978
Oh, and there's an easy way to make money consistently in the stock market.
You go to the stock market and buy stocks that are worth $6.99 or less, and then you just put them up for sale when they are worth $15.00 or more.
The only thing you have to be careful about is not putting everything up for sale at the same time because that will crash the market. What I do is:

>if something is $6.99 or less, I buy 30k shares
>if something is $15.00, and I have shares, I put 10k of them up for sale
>if something is $20.00 and I have shares, I put 20k of them up for sale

Just repeat this procedure sparingly and you'll make money for free.
Anonymous No.2127995
>>2110457 (OP)
C2 is the epitome of soulless
>Let's take my little indie game that's SC2k with few extra things
>Now time for dull, asset swapped 3D models!
Anonymous No.2128190 >>2128594
>>2127542
Workers and Resources can have several hundred thousand citizens that are all individually simulated, but this seems to have been done by simplifying their path finding and navigation.
Anonymous No.2128582
>>2127542
Pharaoh.
>b-but accurate population
Nigga, you are building Bronze Age settlements. Having a population of 5k in an arid wasteland bordering a desert is really pushing it
Anonymous No.2128594 >>2135128
>>2127542
>>2128190
In WRSR Citizens don't really roam or travel on their own, they have walking distance and if they can't find a job or services within around 400m walk they will go to a tran/but station to take them somewhere useful and will get off at the station that has something within it's walking distance. You will build walkable 15 minute cities with public transit and you will like it.
The biggest abstraction the game makes is that citizens only need to get TO their destination and teleport back home and while citizens have names, needs and education level they don't' actually have jobs. Manpower is more of an interchangeable resource that will do a shift wherever you drop them off, get "used up" and respawn back home.
The game is definitely towards the more realistic range in scale though. Factories can have hundreds of workers at once, but that's one shift so you need to 3x that and with all the other supporting services it really becomes a small town to run something at full capacity.
Anonymous No.2132998
>>2110457 (OP)
>Best city builder in your opinion?

Simcity 3000

/thread
Anonymous No.2133001
>>2114823
>because a crazy hater always shows up when I do.

Why are there so many mentally deranged people here? WHy can't they fucking kill themselves already?
Anonymous No.2133216
>>2111160
can I build a fascist neoclassical city in W&R?
Anonymous No.2134812
I'm still in denial about C2
I so badly want it to be good as I loved the first one.
But it runs like dog shit.
It's been released for 2 years now. I've been reading it runs even worse now. How did they fuck it up so badly?
Anonymous No.2135128
>>2128594
Honestly one of my favorite aspects of the game. You build towns or cities around the industries that you want to have.
Anonymous No.2136394
I would love to have a city-building game that features better construction options for hilly/uneven areas. Usually, zoning mechanics just terraform or construct in a very unrealistic way. And I love the zoning mechanic in Cities XL, which fills empty areas with props, a really cool addition that you don't see anymore, probably because of performance.
Anonymous No.2137530
>>2111145
it would've objectively been a great game without the always online shit and small city size
Anonymous No.2137895
>>2110901
wrsr is great but it has many small mechanics that the game doesnt tell you about at all and if you dont know them they can completely wreck your game
Anonymous No.2137972
SC4 and it’s not even close.
Anonymous No.2137992
>S
>C
>3
>K