>>720193502
Am I wrong to criticize the design? They could keep the mechanical and cost aspects of it the same by counting the hold time required to start a heal and shaving that off the heal animation. HK had a solid system and control scheme and with how they wanted to implement ammo-using tools and a standardized heal in Silksong I understand they needed to move some stuff around but the way they went about it is, to me, kind of retarded.
On a different note, I just stumbled into Bilewater and the sheer number of fucking whole zones I have come upon by walking through broken walls I nearly (or just plain didn't) notice has me constantly stressed out.