>>718687946
OTs aren't programmed properly either. They just awkwardly snap into place with no transition.
they don't even make sense. what OT you perform is meant to depend on the enemies state
>are they laying on the ground?
>or crawling/limping? what sort of stagger are they in?
>are they upright?
>what limbs are they missing?
But in this game he does an OT on an enemy laying on the ground and it just snaps into a standing animation in 1 frame.
why does this game have to be so fucking low quality. I can tell form the lack of polish that it's made by monkeys with no pride in their work.
and even in this promoshit I'm seeing weird frame pacing and performance problems. Rember Wolong?
if it's like that, this game will run so badly it wont even be playable.