>>719043829
no turn rate
casualized controls to an extreme
auto-aim cranked up to 11, mech will literally snap-turn 180 and fire off-screen at a locked target if using tank legs
skill ceiling in the gutter due to auto-aim short-ranged combat, maneuverability made pointless by the presence of everyone being a w+m1 lockon machine
all of the above due to excluding sensible turn rates and turning the mechs into giant darksouls characters that can instantly spin around on a hotplate
>>719043930
> it was great.
slop-loving modern gamer, this game was made for you