Search results for "8c99d432674f645f4bb9b1ca45a1fa22" in md5 (2)

/v/ - What Makes VTMB 2 a "Bloodlines" Game?
Anonymous No.718299731
>>718299452
>It literally does
No it doesn't
>But for the sidequests which are easily 80% of the game.
Nope
>Example the guy you find in the downtown hospital.
Cherrypicked, then the game forces you into combat sections, fetch quests, and basic dialogue options that amount to choosing who to kill at the end of the questline, completely sidestepping the attribute system in dialogues and leaving clan related dialogues as flavour or to skip some.
It even has several dialogue options to be pacifist or not eliminate target that go nowhere.
Dialogue remains completely not influential then. Nobody cares if you leave the werewolf alive or kill him from breaking the masquerade in the end because you still have to engage with the scrapyard boss fight.
/v/ - Thread 717495667
Anonymous No.717517498
>>717517059
>but this really doesn't look good either.
It does actually. TCR nailed it
Hardsuit build does suck
>>717516853
>No one thought the action parts were good in Bloodlines
It doesn't matter, most of the questlines were about combat or combat with the option of stealth. The dialogue system was already barebones with minimal skill check that wouldn't allow to make it your playstyle. You could not make a non combat build and work through the game in the original, it had several sections outright ignoring that option.