Search results for "8d42eaaabf4042a15d744e63098e4ff3" in md5 (2)

/vg/ - /hsg/ - Hearthstone General
Anonymous No.536649040
/hsg/ - Hearthstone General
Pip the plapable Edition

>News
33.2.2 Patch Notes: https://hearthstone.blizzard.com/en-us/news/24223662/33-2-2-patch-notes
$158 Pet: https://hearthstone.blizzard.com/en-us/news/24216434/unleashing-king-krush-hearthstone-s-first-interactive-pet
Lost City of Un'Goro expansion: https://hearthstone.blizzard.com/en-us/news/24217084/the-lost-city-of-un-goro-is-now-live
Arena Overhaul: https://hearthstone.blizzard.com/en-us/news/24208800/hearthstone-arena-expands-with-new-underground-mode
Year of the raptor announcement with plans for the year: https://hearthstone.blizzard.com/en-us/news/24177978/welcome-to-the-year-of-the-raptor
https://hearthstone.blizzard.com/en-us/news

>Decklists
https://hsguru.com/ – previously d0nkey - free stats and deck lists
https://hsreplay.net/meta/ – deck tier lists (bronze to gold)
https://vicioussyndicate.com/ – meta report
https://hearthpwn.com/ – decks, news, patch notes
https://hearthstone-decks.net/ standard & wild decks

>Deck trackers & statistics
https://hsreplay.net/downloads – deck tracker
https://go.overwolf.com/firestone-app/ - deck tracker
https://heartharena.com/ – arena helper
https://github.com/supertriodo/Arena-Tracker - arena helper

>Misc.
https://playhearthstone.com/ – official website
https://hearthstone.wiki.gg – wiki
https://battlefy.com/browse/hearthstone – tournaments
https://hearthcards.net/ – custom card maker

>helpful links
https://docs.google.com/document/d/1MmLTCm7vdg5icVF4dAQhHf8sO_AZvE4gwO8NuQE8oxQ J_Alex' article on gaming mentality
https://screenrant.com/hearthstone-future-content-2024-nathan-lyons-smith-tyler-bielman/ insights from the devs on why the game is shit

>Previous
>>535522838
/vg/ - /hsg/ - Hearthstone General
Anonymous No.532368917
This game is kind of just boring, there's just no strategy or interactions really. In the beginning every new expansion was fun because it was all so novel and the gameplay was fun since it was so simple. But now even though It's much more complex, with how many cards enter and leave your hand constantly, and all the different mechanics, it doesn't really feel like it made the gameplay more fun or strategic quite the opposite. Decks feel so similar to one another and archetypes feel fused together with how common and strong card draw/cycle/out of deck generations is. Aggro or control don't feel like themselves, in fact only combo kind of plays like actual combo but even those decks are a bit weird since they have certain tempo turns which they shouldn't have. Card draw being so strong and ubiquitous throws everything upside down as certain archetypes ,like aggro and tempo, which are balanced around low resources no longer have those weaknessess and now other archetypes also have to overcompensate somehow which makes them all feel chimeric. The original dev team clearly had the keys to how to run the car but they're all gone and these phonies have to hot wire it to start.