>>717797545
Lol oh it has been about 1 year now but sure. Gamepad functionality. I had to make specific functions to pass information on an item through a few systems in order to equip it. The items in my game are class based and can be picked up by many client players. The inventory array holds the item. And the inventory slot passes the information it knows on the subject to a corresponding equipment slot. Then it calls a function to the actor component that controls the skeletal mesh swapping and depending on what is getting equipped it changes the base mesh or mesh with another one.
It was a fun challenge but now it is fully integrated so you can pick up and controller and play unhindered.