>>539768783
Anon, they arent working on it. There's gazillion easy fixes for massively improved performance. If they were working on performance they could deliver results in a week. Ready for brain aneurysm?
Ever wonder why your armory images load so slowly? They arent .pngs, they are Helldiver models with ALL armors loaded to each render screen, then every armor except one is hidden. Judging by how Helldiver's model file size grows in each patch they add armors, they also likely do this with in-game models: each Helldiver has every armor loaded in, then everything except one is hidden but still consuming resources.
The game also contains more duplicated files than original files. IIRC something between 60-90 GB are unnecessary duplicates.
Also each particle in this game casts dynamic shadows, so each time someone shoots/walks, those little dust clouds cause 30+ extra dynamic transparent objects into lightning calculations, hence FPS dips when there's lots of things going on. You could disable these at some point for easy 20 FPS boost
The game also never rebuilds shader cache (?!?!?) so it gets bloated over the patches, causing permanent drop in FPS unless you reinstall/delete the cache manually to force a rebuild. This used to be easy but they hid the shader cache location couple months back. They should just rebuild the cache on startup like literally every modern game, it takes only a couple seconds