>>713230786
The deck that won my game included a negative Supernova (adds mults on how many hands you played of that type and Negative meant it didn't take up a slot), Spare Trousers (which adds mults on how many two-pairs you play), Square Joker (which builds chips on how many four-card hands you play), all of which were acquired early on.
My run didn't produce any single hands more than 50k chips, but two-pair was the path to success.