Search results for "97636c0710038859b48b885a31fc3a37" in md5 (2)

/v/ - When and why did the boring no items and only 3 stages became the norm among Smash players?
Anonymous No.718590331
>>718587309
Stage/item gimmicks became way too obtrusive after Melee. It hardly feels rewarding to get a pokeball and get a summon like Keldeo, Kyogre Darkrai etc and have the game basically hand you free kills. And lets be real, even most casuals aren't going to be picking ultra gimmicky stages like summit, 75m or great cave. Alot of the newer maps are just straight up ass to play on.
/v/ - Thread 713822054
Anonymous No.713824395
>>713822054
>Switch doesn't have the same intuitive touch screen controls of the Wii U, level creation was not as pick-up-and-play
>No more Amiibo support, hundreds of unique costumes lost to the void
>Larger focus on multiplayer, which was notoriously laggy, moreso than usual p2p standards
>Updates were sparse, the Link and SMB2 powerups came nearly 2 whole years later
>Only one singular new level type in SM3DW, SML and SMB2 were likely scrapped
>New level additions were underwhelming, slopes and switch blocks were the only real standouts
>Level search function was limited, only popular levels shown were kaizo, meme music, or refreshing, difficult to find actual level design