>>1935358
>I see Bows and Throwing knives every other game, and they usually dominate the lobby.
I've been perplexed at those two having infinite ammo (as in no reloads), but I'm going to assume that's also from when there were a lot more ways to deal with lights quickly like giving a weapon that has to be a twoshot or twoshot + quick melee or be completely useless with it's only limiting factor be range, to the class that has multiple ways of easily getting close was a choice from that time. Either make light squishier again (bring back more ways of dealing with light effectively, not nerf light directly) or give those two weapons reloads, not that that would magically fix light.
>SA1216s are literally high elo Heavy meta.
And the alternate choice for said high elo heavies is the ShAK-50, a generalist AR, which will take the spot of the SA1216 when winch inevitably gets gimped for no reason.
>Ive been seeing a lot of Riot Shield, Swords, and Sledge especially after each recent buffs to the first two.
Riot shield is used because remembered that the hitboxes for it are still fucked.
Sword and sledge are getting more attention due to recent changes.
Do you really need to be reminded that sledge was gutted recently, with the changes being somewhat walked back on due to massive community backlash?
>the V9S is the meta pick for the sweatiest players since it has a faster TTK than the M11 if you can click fast enough.
Stats back that up, ever so slightly though. Doubt a 0.03 to 0.07 second difference in TTK makes that big of a difference in actual gameplay. Would personally take the slightly better damage at range of the M11, but I only ever play light for challenges.
>I don't think the balance is as gutted as you think it is.
It probably isn't as bad as it feels for me, but I don't trust swede game developers. They always seem to strike gold with fun and engaging core gameplay, but then seemingly to want to ruin it with future additions and/or other changes.