>>723588470
He's right. I don't think a single competitive tryharding game has felt more satisfying at any point in the many years I've played them than playing on an E.Y.E Divine Cybermancy server with at least 10-15 players a bunch of separate times.
8 years since the last major update and Team Fortress 2 is still "the most fun you can have online"
>selection between regular matchmaking servers and community-run servers, the former has pretty much all the official maps in rotation and a few fun gamemodes and the latter is for all the fun wacky map needs with all sorts of gimmicks and gameplay you didn't know could be done in Team Fortress 2
>you can leave a match at any time, there's no pressure, it's your time
>a variety of classes to choose from and many, many varied maps to play through
>pretty much has all sorts of things for all sorts of gamers, even tryhards
>seasonal events with generally cool gimmicky maps in rotation
>wide variety of weapons for different playstyles
>large amount of players duking it out in a single server, barely any pressure for you to do well, you can sit in spawn doing a taunt and at worst someone might try to votekick you and you can immediately join another match
>all sorts of opportunities to do stupid fun shit in general
I think the only legitimate problems are how F2P is handled (you have a way more limited inventory until you pay any amount of cash or someone gifts you an account upgrader) and that Valve isn't making more games like it, but to be fair the rest of the industry isn't either.