>Speaking to PC Gamer magazine, Gaider describes the development environment on Baldur's Gate 2
>"The whole romance thing was just an experiment, like James had no idea that anybody would even like this," Gaider recalls. "We were writing these long stories, and they were cool, but romance? It was like, 'People don't come here to romance, they come here to fight shit and battle dragons!'"
>Gaider himself said he was "not a romantic guy" and sought to avoid handling companion romance stories himself
Would the RPG genre be in a better place if David Gader's take on romances won at Bioware?