>>719103598
He's %100 right but I haven't seen an open world game in over 10 years that understands how important it is give the player fun and diverse locomotive options.
Elden Ring and Dragons Dogma 2 both really highlight how much a lazy "move faster button" can ruin open-world design to the point it loses the replayability that the very genre is supposed to encapsulate.
If you are making an open world game and only have a horse or just a cars and bikes, you are making a steaming pile of shit that will sell half as well as it is hated.
In a video game, pic related's imagery hould by followed by mounting a fucking dragon or flying a jet. It should never ever for any reason be followed by merely jogging forward by holding a button.
Yet it always seems to be. It's why retarded autists think the genre itself is the problem. It's very much not. It's modern lazy safe investor-focused game design.
It's a genre about traveling long distances with diverse satisfying freeform movement.
Modern game devs have completely ignored the second half of that description and just do what the investor said.
It's the equivalent of saying you are making a classicsl orchestral album and it's just rap with a violin on some of the songs. To fuck up open world gameplay by not having the very act of moving be fun is to prove you are infact a no-talent hackfraud.
It's why I don't respect a single prolific developer anymore. They have all committed this sin:
An open world game where traveling long distances is an afterthought and not respected as an aspect that needs to be engaging beyond holding or mashing a button.