Have a look at a dumb prototype I tried making
The idea was to make a "math game" with a roguelike elements
(Basically "Number"latro I guess)
The roguelike elements weren't implemented yet, just the "get the number for the respective shapes as close as possible to the target numbers" gameplay
I scrapped this prototype because it wasn't very good (it only just confused me when testing it out), therefore I am showing it here
https://files.catbox.moe/fmn6mx.mp4
>>535609186
Same...