>>724980972
>it's not something most games offer these days (practical good vs 'if you kill me, you'll be just as bad as me! Ok I forgive you' good)
People say this a lot but I honestly can't really remember the last time a game pulled it. AC2 is the only example I can really think of off the top of my head and even that's both more Ezio being done with him after shattering his life's work and, the better answer, them just handling the secret history part poorly rather than any moral spiel. I guess the Batman Arkham games are perhaps a given but even there he outright says he doesn't think some of the patients can be rehabilitated. I've also always seen capeshit heroes not killing as less of a 'you'll be just as bad' and more them holding themselves to impossibly high standards to inspire people, putting the super in superhero.