Search results for "a4e5f5151def6ef724ff576353af42d3" in md5 (2)

/tg/ - /hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General
Anonymous No.96325070
>>96325027
I can bring 2 medusas for every Volkite HSS, he fires once, annihilates 20 dudes, I reaction fire a medusa, then next turn I shoot him with 2 more, he's now lost between 6 and 9 bodies.

Best case scenario his remaining 4 guys fire one more time, score 9 wounds, I fail 5 saves and then lose 3 more dudes to deflagrate, he killed 132 points worth of auxilia chaf for 250 points.

8 auxilia out of 20 isn't even enough to trigger a panic test thanks to the auxilia vexila. Next turn one of my medusa Mortars and the damaged lasrifle section finish off his HSS while my other Mortar starts shooting the objectives.

He could have accomplished the same result for cheaper bringing heavy bolters instead. Or brought autocannons for an extra 50 points and killed my medusas.

Volkites are dangerous because they are a lot of shots thst wound marines on a 2+ and generate extra wounds on unsaved wounds. Thing is fucking everything already wounds Aux on a 2+ and the culverin is literally the only heavy weapon a HSS can carry they actually get an armour save against so even with deflagrate its still only got 75% of the effectiveness of the cheaper HB which has the same number of shots, also wounds on a 2+ and Is AP4.
/tg/ - /hhg/ & /atg/ Horus Heresy & Adeptus Titanicus General
Anonymous No.96301342
>>96301320
>just don't take the most common anti tank weapon in the entire game and vehicles are fine.