I'm not going to wade into the tism that is this Doom infographic discussion, but the Quake one is probably needing an update also at this point. Some ideas:
>list Ironwail and vkQuake as go-to ports
>Quakespasm for older PCs that don't support newer OpenGL or Vulkan
>MarkV or Joequake for authenticity autism, but limited mod support
>FTE for graphicsfagging, *probably* the least laggy way to play co-op, or making your own insane total conversions (but emphasize that there aren't really any mods that need it)
>probably just remove references to DarkPlaces since FTE can seemingly do all the same things but better
>generally don't recommend Kex Quake except for lazy people + list off all its questionable changes
>explain how to use Kex expansions on sourceports
>include a section on commercial total conversions (X-Men, Shrak, Malice, etc.) and how to play them
>highlight some big notable mods (Zerstörer, Quoth, Drake, Arcane Dimensions) and some maps/jams that use them
>/vr/ stuff like HUH and Violent Rumble... (is that really it?)
>section on useful cvars, best practices for autoexecs and launch parameters, and explain quake.rc files
>explain the extent to which you can combine mods, and go over pak vs loose file behavior in different ports
>update the modding section with some specific tutorials for QuakeC + a list and brief description of various tools (QME, FIMG, Wally, etc.)
>alternatively, remove the modding and mapping sections and make a separate, more detailed infographic for them (the Doom one doesn't have this stuff)
Anything else to change or add?