Search results for "a98c958842b91996e759277493804d7e" in md5 (2)

/vr/ - HEX A BEACH!
Anonymous No.11953874
I'm not going to wade into the tism that is this Doom infographic discussion, but the Quake one is probably needing an update also at this point. Some ideas:
>list Ironwail and vkQuake as go-to ports
>Quakespasm for older PCs that don't support newer OpenGL or Vulkan
>MarkV or Joequake for authenticity autism, but limited mod support
>FTE for graphicsfagging, *probably* the least laggy way to play co-op, or making your own insane total conversions (but emphasize that there aren't really any mods that need it)
>probably just remove references to DarkPlaces since FTE can seemingly do all the same things but better
>generally don't recommend Kex Quake except for lazy people + list off all its questionable changes
>explain how to use Kex expansions on sourceports
>include a section on commercial total conversions (X-Men, Shrak, Malice, etc.) and how to play them
>highlight some big notable mods (Zerstörer, Quoth, Drake, Arcane Dimensions) and some maps/jams that use them
>/vr/ stuff like HUH and Violent Rumble... (is that really it?)
>section on useful cvars, best practices for autoexecs and launch parameters, and explain quake.rc files
>explain the extent to which you can combine mods, and go over pak vs loose file behavior in different ports
>update the modding section with some specific tutorials for QuakeC + a list and brief description of various tools (QME, FIMG, Wally, etc.)
>alternatively, remove the modding and mapping sections and make a separate, more detailed infographic for them (the Doom one doesn't have this stuff)

Anything else to change or add?
/vg/ - /tf2g/ - (ð’…„) Team Fortress 2 General
Anonymous No.530107990
>>530107917
HUH