Search results for "af677d098c92d85d3bca80b2a11fa043" in md5 (3)

/v/ - vidya graphics thread
Anonymous No.715587752
lvl3 is used to bake normals and AO for lvl2, it's also sometimes used for texturing (for vertex colors)
lvl1 is the animation and UV model
>>715587580
a lot of that stuff is super easy and handled through maps these days. Hair maps, fur maps, etc. instead of oldschool modeled shell-fur
/v/ - Thread 713826328
Anonymous No.713900063
>>713899158
>The ceiling for low poly is surprisingly low
keep working, it's a lot higher than you can ever imagine
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.527150435
What is it that determines if an asset is "heavy" on performance?
Polycount? Textures? Amount of bones?
Is there a real way to measure something like this?

Like, say an asset that's low poly with multiple 2048px textures, that's gotta be "heavy" right?
What about a high poly mesh that just has a 256px texture?