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Thread 715586079

84 posts 34 images /v/
Anonymous No.715586079 [Report] >>715586168 >>715586210 >>715586304 >>715586526 >>715586551 >>715586626 >>715586641 >>715586861 >>715587040 >>715587076 >>715587415 >>715587795 >>715588507 >>715588774 >>715588986 >>715589319 >>715589921 >>715590000 >>715591265 >>715592507 >>715593806
vidya graphics thread
how much do you really need?
Anonymous No.715586168 [Report] >>715586245 >>715586320 >>715586740 >>715586884 >>715587296 >>715588681 >>715588734 >>715592530 >>715593715
>>715586079 (OP)
top is all you need if you have competent texture artists
Anonymous No.715586210 [Report]
>>715586079 (OP)
>1684 polygons
bloat
Anonymous No.715586226 [Report]
Enough for it to look good. Might be 1, might be 3.
Anonymous No.715586245 [Report]
>>715586168
fpbp
Anonymous No.715586304 [Report]
>>715586079 (OP)
>needing more than sprites
The fuck for?
Anonymous No.715586320 [Report] >>715586447 >>715586471 >>715586740 >>715586968 >>715592445
>>715586168
>You don't need meat in a burger if you have competent bread bakers
Anonymous No.715586365 [Report] >>715586707
faggots eternally stuck in 2010 still going on about polycount like it matters
dam
Anonymous No.715586419 [Report] >>715589073
4 polys, at MOST.
Anonymous No.715586447 [Report] >>715586724
>>715586320
>food analogy
>still getting the equivalence wrong
Anonymous No.715586471 [Report] >>715586932
>>715586320
>food analogy
Anonymous No.715586526 [Report]
>>715586079 (OP)
https://blog.playstation.com/2019/12/16/the-polygonal-evolution-of-5-iconic-playstation-characters/
Anonymous No.715586551 [Report]
>>715586079 (OP)
>screenshot
This shitty pic is already poorly optimized for the content you want to display
Anonymous No.715586571 [Report] >>715587070
Anonymous No.715586626 [Report]
>>715586079 (OP)
Level 1 with good textures is plenty.
Anonymous No.715586641 [Report] >>715586672 >>715586841 >>715586858
>>715586079 (OP)
This might be a dumb question but how many polygons does real life have?
Anonymous No.715586672 [Report]
>>715586641
3.50
Anonymous No.715586707 [Report]
>>715586365 this, polygons aren't the problem today
Anonymous No.715586724 [Report]
>>715586447
>Europoor disappointed in not having a semen drinking analogy to identify with
Anonymous No.715586740 [Report]
>>715586168
fpbp
>>715586320
You can have molecular thin knives but it still doesn't make the ingredients taste better
Anonymous No.715586841 [Report]
>>715586641
if you consider a planck area as a polygon, then the average person needs 7.655×10^69 polygons to represent their existence.
Anonymous No.715586852 [Report]
the least amount possible to still be an excellent game
Anonymous No.715586858 [Report]
>>715586641
It is a dumb question. Real life is not a computer and therefore most things are not made of polygons.
A better analogy for how matter is structures is to say everything is made up of tiny spherical voxels (even though that isn't exactly accurate either).
Anonymous No.715586861 [Report]
>>715586079 (OP)
Enough to not notice sharp edges, then use textures and maps.
Anonymous No.715586884 [Report]
>>715586168
>competent artists
>in the Era Of Ubiquitous Tumblr Style
Anonymous No.715586932 [Report]
>>715586471
I'll translate it for him. Think of it like Pong. You need a paddle AND a ball to play, right? Now imagine you're Super Mario. You could just stomp turtles all day, but why miss out on those sweet sweet coins? Sonic the Hedgehog could just walk through all the levels, but why walk when you can run?
Anonymous No.715586968 [Report] >>715587086
>>715586320
the whole burger is there, it's just not plated for a visual ad
Anonymous No.715587040 [Report]
>>715586079 (OP)
>SOVL
>soulless
>nuslop
Anonymous No.715587070 [Report] >>715587153 >>715587293
>>715586571
Anonymous No.715587076 [Report]
>>715586079 (OP)
Good texture work > polgyon count
Textures are a lost art, everything is PBR has been a disaster everything looks plastic now
Anonymous No.715587086 [Report] >>715587168
>>715586968
*The whole burger is there, it has just been but into a blender and turned into a soup because visuals dont matter
Anonymous No.715587153 [Report]
>>715587070
kek, true
Anonymous No.715587168 [Report] >>715587224
>>715587086
>visuals dont matter
says who?
Anonymous No.715587224 [Report] >>715587356
>>715587168
the top 10 played charts of every platform
>minecraft, gta5, fifa, roblox
Anonymous No.715587293 [Report] >>715587352 >>715587481 >>715588775 >>715593825
>>715587070
Anonymous No.715587296 [Report]
>>715586168
too many polygons
Anonymous No.715587352 [Report]
>>715587293
Interesting!
Anonymous No.715587356 [Report] >>715587481
>>715587224
but anon, those games have visuals
VIDEO games desho?
Anonymous No.715587415 [Report]
>>715586079 (OP)
Level 2 is more than enough if you're not some mindbroken Nvidia fanboy.
Anonymous No.715587481 [Report]
>>715587293
the og image was kinda misleading but i dont see how it was necessarily wrong, even in the bottom the gains are still not as huge as the previous

>>715587356
ya got me
Anonymous No.715587580 [Report] >>715587752
i dont care about seeing each individual hair or fur strand
i dont care if the hair doesn't sway 100 percent realistically in wind
i dont care about seeing pores on skin
i dont care about the retina having a reflection
Anonymous No.715587752 [Report] >>715588279
lvl3 is used to bake normals and AO for lvl2, it's also sometimes used for texturing (for vertex colors)
lvl1 is the animation and UV model
>>715587580
a lot of that stuff is super easy and handled through maps these days. Hair maps, fur maps, etc. instead of oldschool modeled shell-fur
Anonymous No.715587795 [Report] >>715587869
>>715586079 (OP)
top is good for stylized takes with hand painted textures
mid is good for games with normal mapped models
bottom is for rendered video
Anonymous No.715587869 [Report] >>715587985 >>715588041
>>715587795
26k for a model is still a but high imo, especially if it's something player-sized and not like a 20ft tall boss monster
Anonymous No.715587985 [Report]
>>715587869
it really isn't
Anonymous No.715588041 [Report] >>715588287
>>715587869
>“Kratos from God of War 2 (PS2) had 5,700 polygons for his entire body, 1,200 of those for the face and used five textures. Kratos from God of War 3 (PS3) had 64,000 polygons for his entire body, 5,700 for the face, which was already a big improvement. But compared to what we can do with the PS4 system, it is still not enough for what we wanted to accomplish. The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face – 30x what we had for the PS2 models.
Anonymous No.715588279 [Report]
>>715587752
im glad i know what all those terms are
Anonymous No.715588287 [Report]
>>715588041
>we were to lazy to make it work with 64k
Anonymous No.715588507 [Report]
>>715586079 (OP)
No more than fallout 2 or factorio when you have a great story or a great set of mechanics. if you need anymore you should either make good physics or beautiful works of art
Anonymous No.715588597 [Report] >>715588705
>Our character models are super fucking detailed!
>Sure, most of the time you won't see it, or care, but look! You can see each individual hair!
>So what if it tanks the frame rate!?
Anonymous No.715588681 [Report]
>>715586168
fpbp. Zoomers wouldn't understand
Anonymous No.715588705 [Report]
>>715588597
tfw when we're gonna get fag tracing instead of more detailed physics
Anonymous No.715588734 [Report] >>715588784 >>715590812
>>715586168
Pixel shaders are dark sorcery. In this house we worship triangles.
Anonymous No.715588774 [Report]
>>715586079 (OP)
Top for the game, bottom to bake a normal map from.
Anonymous No.715588775 [Report]
>>715587293
dont need or want my games looking like wrinkly ball sacks
Anonymous No.715588776 [Report]
Top model can look better than the bottom one if you have proper texturing and custom shaders.
Anonymous No.715588784 [Report]
>>715588734
How many pixels is his head?
Anonymous No.715588986 [Report] >>715589018
>>715586079 (OP)
top for gamey games, middle for movie games, no game should ever look like the bottom
Anonymous No.715589018 [Report]
>>715588986
actual movies look like the bottom
Anonymous No.715589073 [Report] >>715589219
>>715586419
what I don't get is why add more polygons when they could just bend them? They use a million flat things to simulate a curve, just use a fucking curve
I'm not being entirely joking here, why not use vector defined shapes rather than loads of flat ones? Obviously it used more processing power in the old days but at this point the level of detail they go for it would almost be worthwhile to design a function-defined 3d engine that could handle curved shapes, no?
Anonymous No.715589219 [Report] >>715589452
>>715589073
you must be retarded. no one does organic vector models
Anonymous No.715589319 [Report] >>715589387
>>715586079 (OP)
How many polys do you need to make up for the lack of fun?
Anonymous No.715589387 [Report]
>>715589319
at least 12
Anonymous No.715589452 [Report] >>715592575
>>715589219
I know I'm retarded I just wanted to know how (in what way, not quantity) I'm retarded
Anonymous No.715589653 [Report]
Whatever is the new record breaking high. Everything underneath is shovelware.
Anonymous No.715589921 [Report]
>>715586079 (OP)
All those fucking polygons and motherfuckers still can't animate scarves or stop shit from clipping into each other
Anonymous No.715590000 [Report] >>715590420
>>715586079 (OP)
More the better.
In a few decades you need 1024GB RAM, 512GB VRAM, 50GHz processor, 2PB SSD and 16K monitor to run a calculator on your PC, but 99% of those numbers displayed are just AI hallucination to improve the FPS.
Anonymous No.715590420 [Report]
>>715590000
umm sister, are you forgetting cloud gaming???
Anonymous No.715590650 [Report] >>715590935
>a guy with a mustache
>a monster
I don't need 999999999 polygons to recognize what's what. That's all I need.
Anonymous No.715590812 [Report]
>>715588734
pixel shader jump scare
Anonymous No.715590935 [Report] >>715590993
>>715590650
>needing polygons
lmao. fucking loser. shaded sprites are all you need.
Anonymous No.715590993 [Report]
>>715590935
The werewolf guy capturing the player heroine did things to my pp when I was a kid
Anonymous No.715591040 [Report] >>715592336
who needs graphics when all you need are words in the first place. What are you, a retard who can't read?
Anonymous No.715591265 [Report]
>>715586079 (OP)
The best solution is: lowest possible polycount and then any detail is to be added in dynamically with tessellation.
Anonymous No.715592336 [Report]
>>715591040
these were cool books
Anonymous No.715592445 [Report]
>>715586320
Imagine being at computers
Anonymous No.715592507 [Report]
>>715586079 (OP)
Resolution level: 7
Do away with all the triangles and just render an image. (AI)

When the triangles are smaller than the pixels on your screen you're being inefficient and wasteful.
Anonymous No.715592530 [Report]
>>715586168
fpbp I'm closing the thread
Anonymous No.715592575 [Report] >>715593191
>>715589452
they have no answer for you. But, look up obloid models. They competed with polygons at first but are now only occasionally used. Dreams on the PS4 used them as an example.
Anonymous No.715593191 [Report]
>>715592575
because it's a complicated answer with multiple issues
Anonymous No.715593715 [Report]
>>715586168
fpbp
Anonymous No.715593806 [Report]
>>715586079 (OP)
For me 64x64 pixels is more than enough, they don't even have to be fully 3d polygonal models.
Anonymous No.715593825 [Report] >>715593875
>>715587293
Why use bottom when you can just use texture maps
>t. doesn't know how to model
Anonymous No.715593875 [Report]
>>715593825
>he doesn't know
texture maps got patched out last week