vidya graphics thread - /v/ (#715586079) [Archived: 244 hours ago]

Anonymous
7/16/2025, 5:06:01 AM No.715586079
Screenshot 2025-07-15 230526
Screenshot 2025-07-15 230526
md5: 7a9183b326a480b9225fef915a70c631๐Ÿ”
how much do you really need?
Replies: >>715586168 >>715586210 >>715586304 >>715586526 >>715586551 >>715586626 >>715586641 >>715586861 >>715587040 >>715587076 >>715587415 >>715587795 >>715588507 >>715588774 >>715588986 >>715589319 >>715589921 >>715590000 >>715591265 >>715592507 >>715593806
Anonymous
7/16/2025, 5:07:37 AM No.715586168
>>715586079 (OP)
top is all you need if you have competent texture artists
Replies: >>715586245 >>715586320 >>715586740 >>715586884 >>715587296 >>715588681 >>715588734 >>715592530 >>715593715
Anonymous
7/16/2025, 5:08:11 AM No.715586210
>>715586079 (OP)
>1684 polygons
bloat
Anonymous
7/16/2025, 5:08:22 AM No.715586226
Enough for it to look good. Might be 1, might be 3.
Anonymous
7/16/2025, 5:08:41 AM No.715586245
>>715586168
fpbp
Anonymous
7/16/2025, 5:09:38 AM No.715586304
>>715586079 (OP)
>needing more than sprites
The fuck for?
Anonymous
7/16/2025, 5:09:51 AM No.715586320
>>715586168
>You don't need meat in a burger if you have competent bread bakers
Replies: >>715586447 >>715586471 >>715586740 >>715586968 >>715592445
Anonymous
7/16/2025, 5:10:38 AM No.715586365
faggots eternally stuck in 2010 still going on about polycount like it matters
dam
Replies: >>715586707
Anonymous
7/16/2025, 5:11:31 AM No.715586419
4 polys, at MOST.
Replies: >>715589073
Anonymous
7/16/2025, 5:11:54 AM No.715586447
1469586248552
1469586248552
md5: 6912d9d672cdb606e981ff68e59a0176๐Ÿ”
>>715586320
>food analogy
>still getting the equivalence wrong
Replies: >>715586724
Anonymous
7/16/2025, 5:12:18 AM No.715586471
>>715586320
>food analogy
Replies: >>715586932
Anonymous
7/16/2025, 5:13:06 AM No.715586526
>>715586079 (OP)
https://blog.playstation.com/2019/12/16/the-polygonal-evolution-of-5-iconic-playstation-characters/
Anonymous
7/16/2025, 5:13:36 AM No.715586551
>>715586079 (OP)
>screenshot
This shitty pic is already poorly optimized for the content you want to display
Anonymous
7/16/2025, 5:13:50 AM No.715586571
file
file
md5: de9342e0e3c4db15b97e7e87fc924adf๐Ÿ”
Replies: >>715587070
Anonymous
7/16/2025, 5:14:54 AM No.715586626
>>715586079 (OP)
Level 1 with good textures is plenty.
Anonymous
7/16/2025, 5:15:09 AM No.715586641
>>715586079 (OP)
This might be a dumb question but how many polygons does real life have?
Replies: >>715586672 >>715586841 >>715586858
Anonymous
7/16/2025, 5:15:35 AM No.715586672
>>715586641
3.50
Anonymous
7/16/2025, 5:16:05 AM No.715586707
1752495380028066
1752495380028066
md5: f2abbd13493a6a0d461fc0f11e859216๐Ÿ”
>>715586365 this, polygons aren't the problem today
Anonymous
7/16/2025, 5:16:20 AM No.715586724
>>715586447
>Europoor disappointed in not having a semen drinking analogy to identify with
Anonymous
7/16/2025, 5:16:31 AM No.715586740
>>715586168
fpbp
>>715586320
You can have molecular thin knives but it still doesn't make the ingredients taste better
Anonymous
7/16/2025, 5:18:10 AM No.715586841
>>715586641
if you consider a planck area as a polygon, then the average person needs 7.655ร—10^69 polygons to represent their existence.
Anonymous
7/16/2025, 5:18:24 AM No.715586852
the least amount possible to still be an excellent game
Anonymous
7/16/2025, 5:18:29 AM No.715586858
>>715586641
It is a dumb question. Real life is not a computer and therefore most things are not made of polygons.
A better analogy for how matter is structures is to say everything is made up of tiny spherical voxels (even though that isn't exactly accurate either).
Anonymous
7/16/2025, 5:18:33 AM No.715586861
>>715586079 (OP)
Enough to not notice sharp edges, then use textures and maps.
Anonymous
7/16/2025, 5:18:52 AM No.715586884
1727241791401065
1727241791401065
md5: 549980748c984e0e36dc08a38295ffb2๐Ÿ”
>>715586168
>competent artists
>in the Era Of Ubiquitous Tumblr Style
Anonymous
7/16/2025, 5:19:28 AM No.715586932
>>715586471
I'll translate it for him. Think of it like Pong. You need a paddle AND a ball to play, right? Now imagine you're Super Mario. You could just stomp turtles all day, but why miss out on those sweet sweet coins? Sonic the Hedgehog could just walk through all the levels, but why walk when you can run?
Anonymous
7/16/2025, 5:19:58 AM No.715586968
>>715586320
the whole burger is there, it's just not plated for a visual ad
Replies: >>715587086
Anonymous
7/16/2025, 5:21:07 AM No.715587040
>>715586079 (OP)
>SOVL
>soulless
>nuslop
Anonymous
7/16/2025, 5:21:42 AM No.715587070
video games
video games
md5: 622ed4b18614b6829c797b2f02c053f3๐Ÿ”
>>715586571
Replies: >>715587153 >>715587293
Anonymous
7/16/2025, 5:21:45 AM No.715587076
>>715586079 (OP)
Good texture work > polgyon count
Textures are a lost art, everything is PBR has been a disaster everything looks plastic now
Anonymous
7/16/2025, 5:21:56 AM No.715587086
>>715586968
*The whole burger is there, it has just been but into a blender and turned into a soup because visuals dont matter
Replies: >>715587168
Anonymous
7/16/2025, 5:23:02 AM No.715587153
>>715587070
kek, true
Anonymous
7/16/2025, 5:23:14 AM No.715587168
>>715587086
>visuals dont matter
says who?
Replies: >>715587224
Anonymous
7/16/2025, 5:24:20 AM No.715587224
>>715587168
the top 10 played charts of every platform
>minecraft, gta5, fifa, roblox
Replies: >>715587356
Anonymous
7/16/2025, 5:25:31 AM No.715587293
polygon meme image
polygon meme image
md5: 1be2d3c3e5ee8a95938c9116d0d4978b๐Ÿ”
>>715587070
Replies: >>715587352 >>715587481 >>715588775 >>715593825
Anonymous
7/16/2025, 5:25:33 AM No.715587296
>>715586168
too many polygons
Anonymous
7/16/2025, 5:26:41 AM No.715587352
>>715587293
Interesting!
Anonymous
7/16/2025, 5:26:45 AM No.715587356
>>715587224
but anon, those games have visuals
VIDEO games desho?
Replies: >>715587481
Anonymous
7/16/2025, 5:27:40 AM No.715587415
>>715586079 (OP)
Level 2 is more than enough if you're not some mindbroken Nvidia fanboy.
Anonymous
7/16/2025, 5:28:49 AM No.715587481
>>715587293
the og image was kinda misleading but i dont see how it was necessarily wrong, even in the bottom the gains are still not as huge as the previous

>>715587356
ya got me
Anonymous
7/16/2025, 5:30:28 AM No.715587580
i dont care about seeing each individual hair or fur strand
i dont care if the hair doesn't sway 100 percent realistically in wind
i dont care about seeing pores on skin
i dont care about the retina having a reflection
Replies: >>715587752
Anonymous
7/16/2025, 5:33:20 AM No.715587752
1752636671998
1752636671998
md5: af677d098c92d85d3bca80b2a11fa043๐Ÿ”
lvl3 is used to bake normals and AO for lvl2, it's also sometimes used for texturing (for vertex colors)
lvl1 is the animation and UV model
>>715587580
a lot of that stuff is super easy and handled through maps these days. Hair maps, fur maps, etc. instead of oldschool modeled shell-fur
Replies: >>715588279
Anonymous
7/16/2025, 5:34:06 AM No.715587795
>>715586079 (OP)
top is good for stylized takes with hand painted textures
mid is good for games with normal mapped models
bottom is for rendered video
Replies: >>715587869
Anonymous
7/16/2025, 5:35:26 AM No.715587869
>>715587795
26k for a model is still a but high imo, especially if it's something player-sized and not like a 20ft tall boss monster
Replies: >>715587985 >>715588041
Anonymous
7/16/2025, 5:37:31 AM No.715587985
>>715587869
it really isn't
Anonymous
7/16/2025, 5:38:25 AM No.715588041
>>715587869
>โ€œKratos from God of War 2 (PS2) had 5,700 polygons for his entire body, 1,200 of those for the face and used five textures. Kratos from God of War 3 (PS3) had 64,000 polygons for his entire body, 5,700 for the face, which was already a big improvement. But compared to what we can do with the PS4 system, it is still not enough for what we wanted to accomplish. The Kratos for God of War (PS4) has 80,000 polygons in total, with 32,000 for the face โ€“ 30x what we had for the PS2 models.
Replies: >>715588287
Anonymous
7/16/2025, 5:42:42 AM No.715588279
>>715587752
im glad i know what all those terms are
Anonymous
7/16/2025, 5:42:49 AM No.715588287
>>715588041
>we were to lazy to make it work with 64k
Anonymous
7/16/2025, 5:46:55 AM No.715588507
>>715586079 (OP)
No more than fallout 2 or factorio when you have a great story or a great set of mechanics. if you need anymore you should either make good physics or beautiful works of art
Anonymous
7/16/2025, 5:48:32 AM No.715588597
>Our character models are super fucking detailed!
>Sure, most of the time you won't see it, or care, but look! You can see each individual hair!
>So what if it tanks the frame rate!?
Replies: >>715588705
Anonymous
7/16/2025, 5:50:08 AM No.715588681
>>715586168
fpbp. Zoomers wouldn't understand
Anonymous
7/16/2025, 5:50:27 AM No.715588705
>>715588597
tfw when we're gonna get fag tracing instead of more detailed physics
Anonymous
7/16/2025, 5:51:12 AM No.715588734
IMG_1247
IMG_1247
md5: 776a72346e1608158c6bf3130c9b96c1๐Ÿ”
>>715586168
Pixel shaders are dark sorcery. In this house we worship triangles.
Replies: >>715588784 >>715590812
Anonymous
7/16/2025, 5:51:54 AM No.715588774
>>715586079 (OP)
Top for the game, bottom to bake a normal map from.
Anonymous
7/16/2025, 5:51:54 AM No.715588775
>>715587293
dont need or want my games looking like wrinkly ball sacks
Anonymous
7/16/2025, 5:51:55 AM No.715588776
daigo 2 tired
daigo 2 tired
md5: c2bf94e0fe88d20462d47ebdbe91df50๐Ÿ”
Top model can look better than the bottom one if you have proper texturing and custom shaders.
Anonymous
7/16/2025, 5:52:10 AM No.715588784
>>715588734
How many pixels is his head?
Anonymous
7/16/2025, 5:56:14 AM No.715588986
>>715586079 (OP)
top for gamey games, middle for movie games, no game should ever look like the bottom
Replies: >>715589018
Anonymous
7/16/2025, 5:57:00 AM No.715589018
>>715588986
actual movies look like the bottom
Anonymous
7/16/2025, 5:57:48 AM No.715589073
>>715586419
what I don't get is why add more polygons when they could just bend them? They use a million flat things to simulate a curve, just use a fucking curve
I'm not being entirely joking here, why not use vector defined shapes rather than loads of flat ones? Obviously it used more processing power in the old days but at this point the level of detail they go for it would almost be worthwhile to design a function-defined 3d engine that could handle curved shapes, no?
Replies: >>715589219
Anonymous
7/16/2025, 6:00:47 AM No.715589219
>>715589073
you must be retarded. no one does organic vector models
Replies: >>715589452
Anonymous
7/16/2025, 6:02:47 AM No.715589319
maxresdefault (1) (3)
maxresdefault (1) (3)
md5: 44fa974405829718b2714621b9668180๐Ÿ”
>>715586079 (OP)
How many polys do you need to make up for the lack of fun?
Replies: >>715589387
Anonymous
7/16/2025, 6:04:08 AM No.715589387
>>715589319
at least 12
Anonymous
7/16/2025, 6:05:25 AM No.715589452
>>715589219
I know I'm retarded I just wanted to know how (in what way, not quantity) I'm retarded
Replies: >>715592575
Anonymous
7/16/2025, 6:09:30 AM No.715589653
Whatever is the new record breaking high. Everything underneath is shovelware.
Anonymous
7/16/2025, 6:14:51 AM No.715589921
>>715586079 (OP)
All those fucking polygons and motherfuckers still can't animate scarves or stop shit from clipping into each other
Anonymous
7/16/2025, 6:16:40 AM No.715590000
1752080851366489
1752080851366489
md5: c7f9c3f5c44f7e66ff4b9966343c3a2c๐Ÿ”
>>715586079 (OP)
More the better.
In a few decades you need 1024GB RAM, 512GB VRAM, 50GHz processor, 2PB SSD and 16K monitor to run a calculator on your PC, but 99% of those numbers displayed are just AI hallucination to improve the FPS.
Replies: >>715590420
Anonymous
7/16/2025, 6:25:17 AM No.715590420
>>715590000
umm sister, are you forgetting cloud gaming???
Anonymous
7/16/2025, 6:29:58 AM No.715590650
1731883925835693
1731883925835693
md5: 5bdf0e75b8d2ef6806daacea3d6782f9๐Ÿ”
>a guy with a mustache
>a monster
I don't need 999999999 polygons to recognize what's what. That's all I need.
Replies: >>715590935
Anonymous
7/16/2025, 6:33:06 AM No.715590812
Tangentialvektor.svg
Tangentialvektor.svg
md5: 50ddf7c9e9520b4847cb48abfbe42ad8๐Ÿ”
>>715588734
pixel shader jump scare
Anonymous
7/16/2025, 6:35:21 AM No.715590935
ecstatica-ii-arguably-lacks-the-odd-charm-of-the-original-but-boasts-a-bigger-game-world-more-characters-and-improved-visuals.large
>>715590650
>needing polygons
lmao. fucking loser. shaded sprites are all you need.
Replies: >>715590993
Anonymous
7/16/2025, 6:36:25 AM No.715590993
>>715590935
The werewolf guy capturing the player heroine did things to my pp when I was a kid
Anonymous
7/16/2025, 6:37:25 AM No.715591040
IMG_1390
IMG_1390
md5: 6c68571c0155f1ac34cce9cb26027235๐Ÿ”
who needs graphics when all you need are words in the first place. What are you, a retard who can't read?
Replies: >>715592336
Anonymous
7/16/2025, 6:42:11 AM No.715591265
>>715586079 (OP)
The best solution is: lowest possible polycount and then any detail is to be added in dynamically with tessellation.
Anonymous
7/16/2025, 7:03:29 AM No.715592336
>>715591040
these were cool books
Anonymous
7/16/2025, 7:05:28 AM No.715592445
>>715586320
Imagine being at computers
Anonymous
7/16/2025, 7:06:36 AM No.715592507
>>715586079 (OP)
Resolution level: 7
Do away with all the triangles and just render an image. (AI)

When the triangles are smaller than the pixels on your screen you're being inefficient and wasteful.
Anonymous
7/16/2025, 7:06:59 AM No.715592530
>>715586168
fpbp I'm closing the thread
Anonymous
7/16/2025, 7:08:00 AM No.715592575
>>715589452
they have no answer for you. But, look up obloid models. They competed with polygons at first but are now only occasionally used. Dreams on the PS4 used them as an example.
Replies: >>715593191
Anonymous
7/16/2025, 7:20:14 AM No.715593191
>>715592575
because it's a complicated answer with multiple issues
Anonymous
7/16/2025, 7:32:19 AM No.715593715
>>715586168
fpbp
Anonymous
7/16/2025, 7:34:03 AM No.715593806
>>715586079 (OP)
For me 64x64 pixels is more than enough, they don't even have to be fully 3d polygonal models.
Anonymous
7/16/2025, 7:34:23 AM No.715593825
1722047739827983
1722047739827983
md5: b55580a7abd9a3803539d8d6d596ea6c๐Ÿ”
>>715587293
Why use bottom when you can just use texture maps
>t. doesn't know how to model
Replies: >>715593875
Anonymous
7/16/2025, 7:35:21 AM No.715593875
>>715593825
>he doesn't know
texture maps got patched out last week