>>715586419what I don't get is why add more polygons when they could just bend them? They use a million flat things to simulate a curve, just use a fucking curve
I'm not being entirely joking here, why not use vector defined shapes rather than loads of flat ones? Obviously it used more processing power in the old days but at this point the level of detail they go for it would almost be worthwhile to design a function-defined 3d engine that could handle curved shapes, no?