>>724084343
>capstones to a level and more focused on the environment
A rare perspective. I'm not alone in this for a change. Bosses being a thematic end of a level got quite lost. You see it here and there. Despite DS2 being pretty lame overall for artstyle and bosses, they done a good job for Lost Sinner. People say the boss runback for it sucks, but aesthetically and the mood for it is great. A very long, wet, dank hole under the sea full of jail cells. Quite isolated and lonesome, like the Lost Sinner themselves.
>>724084478
DS2's agility is such a funny mistake and it shows how retarded they can be sometimes. It's like they don't have testers and people that actually play their game. More-so since iframes aren't in any of the stat sheets in-game and the description for agility is "Boosts ease of evasion and other actions.". What a joke.
But some sort of added cost to consecutive rolls with a decent cooldown would be good, like rolls got slower and slower, and/or cost more stamina. I seldom done more than 1 roll in DS3 but it's weird watching people play DS3, it's constant rolling, majority of which are fruitless. It looks awful and surely it'd feel bad too, wasting stamina and your time just panicking.