Search results for "b35c37b9b126d0552304a7b51cc95cd6" in md5 (2)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534769092
>>534764762
Most people just use 2d arrays for tile maps. For something large you may want an ecs with a spatial hash for the dynamic entities and an rtee for the static ones. Isometric otherwise is the same as a normal tilemap, just a slight change on offsets.
/g/ - /gedg/ - Game and Engine Development General #296
Anonymous No.106215546
>>106207019
6/6/06 Easter Egg is possible now