Search results for "b5c962db054b736ff43d44c3635b44d9" in md5 (3)

/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.534336975
>>534336429
that's 100% up to you.

You could use a dificulty variable, a variable that counts how many enemies the player has killed, the number of levels, use enemies that counter act the player current weapon.

You can have a random number, and then have each option have a secondary choice.

Or do stuff like a random number divided into 2 tiers, and then make one being easy and the another spawn a harder enemy a 1/3 of the time.

Your question has a million ways to be solved, and is when coding becomes more an art than a science.
/v/ - I will make a VN generator tool
Anonymous No.715526758
>>715526316
https://www.youtube.com/watch?v=F8ySexnqxsg

I love when the shadows of the malkutian cube reality, to prove their concomitation to the inner fabrication of a complete mediocre mental ocre.
Declaim, claim and proclaim, like they alway aim.
To produce such mental gymnastics, that they think is fantastic, that I lack the oratory power to call the hidden gods of literary forgoten aces, which from many races, I have been able to learn to make their fables.

The ignorant will always requests, like if he were a divine tempest, proof that I can't create a melodic progression of writing syphils, to conjure the most wit spell since the forgotten days or the trivium and quatrivium, right when borromini erected the temple to jesus.

No exclamation that worship the divine of the lyrics has existed since jerico, I guess.
/vg/ - /agdg/ - Amateur Game Development General
Anonymous No.528825085
I just realized I only need to add turn based mechanics to kaliina, from TRPG and TCG and the issues will be basically fixed and kaliina combat will be 500 times better.