Search results for "b739bcdf107c4827ab8e91cbeddba9a0" in md5 (8)

/sp/ - /mlb/
Anonymous United States No.150577900
>8 (eight) /mlb/s in the catalog
>only two (2) of them are at bump limit
/pol/ - Thread 513510805
Anonymous Norway No.513512304
>>513512051
/pol/ - Thread 513410124
Anonymous Norway No.513411934
>>513410570
Natsoc larpers
/pol/ - behold: saviors of the white race
Anonymous Norway No.513172716
>>513172359
>white
/v/ - Thread 714722371
Anonymous No.714737341
>>714736465
>being so assmad someone made it that you put the corporate cock in your mouth for free
/fit/ - Thread 76321895
Anonymous No.76330603
most fun i've had reading a thread in a while.
/v/ - Stop Killing games
Anonymous No.713904096
>>713903419
>you can't tell the difference between decompiled code, compiled code, backend, server binaries and documentation describing the process.
It doesn't matter, it's all covered by copyright.
Right now you're just spewing whatever you can to sound legitimate instead of addressing the thing you should be which you clearly either don't understand or are just in denial about.
>in spite of Doom having its source code released years ago and neither Id nor Bethesda losing their copyright
See what I mean.
The source code for the game and the IP Doom are two entirely different things, not just one big thing unless you're suggesting that dark ages uses the original source code.
Here's a better example for you though, Nintendo owns Donkey Kong the property, the monkeys and all that, but the code for the original arcade game belonged to Ikegami Tsushinki and they attempted to sue Nintendo when they reverse engineered it for the sequels.

Are you starting to understand this a little better?
/pol/ - IRAN PREPARES FOR A HUUGE STRIKE
Anonymous Norway No.507599043
>>507596328
kek